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Message #27378
Re: [Question #700924]: soil stucture interaction
Question #700924 on Yade changed:
https://answers.launchpad.net/yade/+question/700924
xujin posted a new comment:
Thank you, Bruno and Jan. I met some new questions.
O.forces.setPermF(top wall id, (0,-100000,0))
the unit of ‘-100000’ is (N or Pa)?
My purpose is to add -100000Pa to the top wall.
If it is wrong, how do I add stress?
After the program terminates, how do I get the wallstress?
The top wall may slope slightly(such as right higher than left) when add the stress. How do I control it to stay level the whole time?
ubuntu2021
the first script(model generation):
#########################################
### Defining parameters and variables ###
#########################################
#Material constants
Density = 3000
FrictionAngle = 1.5
PoissonRatio = 0.5
Young = 300e6
Damp = 0.5
AvgRadius = 0.1
N_particles = 4000
#Wall constants
WDensity = 0
WFrictionAngle = 0.0
WPoissonRatio = 0.5
WYoung = 50e9
#Packing variables
mn = Vector3(1,0,0)
mx = Vector3(101,20,1)
#Confining variables
ConfPress1 = -90000 #pre-compression
ConfPress = -1.0e5
#time calculation
startT = O.time
endT = O.time
timeSpent = endT - startT
########################################
#import necessary packages
from yade import pack,plot,os,timing
import matplotlib; matplotlib.rc('axes',grid=True)
import pylab
########################################
### Sample Preparing ###################
########################################
#Create materials for spheres and plates
SphereMat = O.materials.append(FrictMat(young = Young, poisson = PoissonRatio, frictionAngle = radians(FrictionAngle), density = Density))
WallMat = O.materials.append(FrictMat(young = WYoung, poisson = WPoissonRatio, frictionAngle = radians(WFrictionAngle), density = WDensity))
#Create walls for packing
wallIds = O.bodies.append(aabbWalls([mn,mx],thickness=0.001,material=WallMat))
#Use SpherePack object to generate a random loose particles packing
#O.periodic = True
#O.cell.setBox(8,3,8)
sp = pack.SpherePack()
#psdSizes,psdCumm=[0.00142,0.00151,0.00160,0.00169,0.00179,0.00188,0.00197,0.00207,0.00216,0.00225,0.00235,0.00244,0.00253,0.00263,0.00272,0.00281],[0,0.067,0.133,0.2,0.267,0.333,0.4,0.467,0.533,0.6,0.667,0.733,0.8,0.867,0.933,1]
sp.makeCloud(Vector3(1,0,0.5),Vector3(101,20,0.5),num=N_particles,rMean=AvgRadius,rRelFuzz=.33,distributeMass=False)
sp.toSimulation(material = SphereMat)
#for b in O.bodies:
# if isinstance(b.shape,Sphere):
# b.state.blockedDOFs='zXY'
# b.shape.color=(0.,0.,1.)
O.usesTimeStepper=True
O.trackEnerty=True
#################################
#####Defining triaxil engines####
#################################
###first step: compression#######
triax1=TriaxialStressController(
wall_back_activated = False, #for 2d simulation
wall_front_activated = False,
thickness = 0.001,
maxMultiplier=1.+1.5e5/Young, # spheres growing factor (fast growth)
finalMaxMultiplier=1.+4e3/Young,
#maxMultiplier = 1.002,
internalCompaction = True, # If true the confining pressure is generated by growing particles
#max_vel = 1.5,
stressMask = 7,
computeStressStrainInterval = 10,
goal1 = ConfPress1,
goal2 = ConfPress1,
#goal3 = ConfPress,
)
#O.dt=0.5*PWaveTimeStep()
newton=NewtonIntegrator(damping=Damp)
###engine
O.engines=[
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Box_Aabb()]),
InteractionLoop(
[Ig2_Sphere_Sphere_ScGeom(),Ig2_Box_Sphere_ScGeom()],
[Ip2_FrictMat_FrictMat_FrictPhys()],
[Law2_ScGeom_FrictPhys_CundallStrack()]
),
GlobalStiffnessTimeStepper(active=1,timeStepUpdateInterval=100,timestepSafetyCoefficient=0.8, defaultDt=4*utils.PWaveTimeStep()),
triax1,
newton,
PyRunner(realPeriod=10,command='checkUnbalanced()',label='check'),
]
# Simulation stop conditions defination
def checkUnbalanced():
unb=unbalancedForce()
if unb<0.001:
O.pause()
O.save('initial.yade.bz2')
the second script(modify):
#Wall constants
WDensity = 0
WFrictionAngle = 0.0
WPoissonRatio = 0.5
WYoung = 50e9
Mat = O.materials.append(FrictMat(young = WYoung, poisson = WPoissonRatio, frictionAngle = radians(WFrictionAngle), density = WDensity))
FrictionAngle = 35
Damp = 0.25
#Confining variables
ConfPress = -1.0e5
#time calculation
startT = O.time
endT = O.time
timeSpent = endT - startT
#restart
O.load('initial.yade.bz2')
########################################
#import necessary packages
from yade import pack,plot,os,timing
for b in range(6):
O.bodies.erase(b)
id_box1 = O.bodies.append(box((0.5,12.5,0.5),(0.5,12.5,0.5),fixed=True,material=Mat))# left wall
id_box2 = O.bodies.append(box((101.5,12.5,0.5),(0.5,12.5,0.5),fixed=True,material=Mat))# right wall
id_box3 = O.bodies.append(box((51,20.5,0.5),(50,0.5,0.5),fixed=False,material=Mat))# top wall
id_box4 = O.bodies.append(box((51,-0.5,0.5),(70,0.5,0.5),fixed=True,material=Mat))# bottom wall
print('bottom',O.bodies[-1].state.pos)
print('top',O.bodies[-2].state.pos)
print('right',O.bodies[-3].state.pos)
print('left',O.bodies[-4].state.pos)
#O.bodies[-2].state.blockedDOFs='yXZ'
#O.bodies[-1].state.blockedDOFs='xYZ'
for b in O.bodies:
if isinstance(b.shape,Sphere):
# b.state.blockedDOFs='zXY'
b.shape.color=(0.,0.,1.)
O.forces.setPermF(O.bodies[-2].id,(0,ConfPress,0))
#O.bodies[-1].state.vel = (1,0,0)
O.engines=[
ForceResetter(),
InsertionSortCollider([Bo1_Sphere_Aabb(),Bo1_Box_Aabb()]),
InteractionLoop(
[Ig2_Sphere_Sphere_ScGeom(),Ig2_Box_Sphere_ScGeom()],
[Ip2_FrictMat_FrictMat_FrictPhys()],
[Law2_ScGeom_FrictPhys_CundallStrack()]
),
GlobalStiffnessTimeStepper(active=1,timeStepUpdateInterval=100,timestepSafetyCoefficient=0.8, defaultDt=4*utils.PWaveTimeStep()),
NewtonIntegrator(damping=Damp),
PyRunner(realPeriod=2,command='endCheck()',label='check')
# PyRunner(realPeriod=10,command='checkUnbalanced()',label='check'),
]
# Simulation stop conditions defination
def endCheck():
unb=unbalancedForce()
if unb<0.001:
O.pause()
print('bottom force:',O.forces.f(O.bodies[-1].id))
print('top force:',O.forces.f(O.bodies[-2].id))
print('right force',O.forces.f(O.bodies[-3].id))
print('left force',O.forces.f(O.bodies[-4].id))
O.save('Compression.yade.bz2')
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