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Message #10331
Re: Assembler interface
2008/10/23 Anders Logg <logg@xxxxxxxxx>:
> On Thu, Oct 23, 2008 at 04:46:28PM +0100, Garth N. Wells wrote:
>>
>>
>> Anders Logg wrote:
>> > On Thu, Oct 23, 2008 at 04:29:16PM +0100, Garth N. Wells wrote:
>> >>
>> >> Anders Logg wrote:
>> >>> On Thu, Oct 23, 2008 at 05:24:54PM +0200, Anders Logg wrote:
>> >>>> Now that we have removed DofMapSet, how should the general assembly
>> >>>> interface look? We have lots of simple assemble() functions and they
>> >>>> all end up calling the main function which is
>> >>>>
>> >>>> void assemble(GenericTensor& A,
>> >>>> const ufc::form& form,
>> >>>> const Array<Function*>& coefficients,
>> >>>> const DofMapSet& dof_map_set,
>> >>>> const MeshFunction<uint>* cell_domains,
>> >>>> const MeshFunction<uint>* exterior_facet_domains,
>> >>>> const MeshFunction<uint>* interior_facet_domains,
>> >>>> bool reset_tensor = true);
>> >>>>
>> >>>> One option would be
>> >>>>
>> >>>> void assemble(GenericTensor& A,
>> >>>> const ufc::form& form,
>> >>>> const std::vector<std::tr1::shared_ptr<FunctionSpace> > function_spaces,
>> >>>> const std::vector<std::tr1::shared_ptr<Function> > coefficients,
>> >>>> const MeshFunction<uint>* cell_domains,
>> >>>> const MeshFunction<uint>* exterior_facet_domains,
>> >>>> const MeshFunction<uint>* interior_facet_domains,
>> >>>> bool reset_tensor = true);
>> >>> I meant
>> >>>
>> >>> void assemble(GenericTensor& A,
>> >>> const ufc::form& form,
>> >>> const std::vector<FunctionSpace&> function_spaces,
>> >>> const std::vector<Function&> coefficients,
>> >>> const MeshFunction<uint>* cell_domains,
>> >>> const MeshFunction<uint>* exterior_facet_domains,
>> >>> const MeshFunction<uint>* interior_facet_domains,
>> >>> bool reset_tensor = true);
>> >>>
>> >> That look better.
>> >>
>> >> Why is
>> >>
>> >> const std::vector<FunctionSpace&> function_spaces
>> >>
>> >> required in the assembler?
>> >>
>> >> Garth
>> >
>> > What about dolfin::Array vs std::vector?
>> >
>>
>> OK with me. Can't remember any more if there was a reason for using
>> std::vector instead of Array.
>
> The initial reason was to avoid confusion with dolfin::Vector, but we
Also, dolfin::Array has some constructors that std::vector doesn't
have, for small vectors.
--
Martin
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