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Re: [Viper-dev] plot.py

 

On Tue, Jan 06, 2009 at 05:13:25PM -0300, Ola Skavhaug wrote:
> On Tue, Jan 6, 2009 at 4:46 PM, Anders Logg <logg@xxxxxxxxx> wrote:
> > On Tue, Jan 06, 2009 at 11:45:46AM -0300, Ola Skavhaug wrote:
> >> On Mon, Jan 5, 2009 at 5:09 AM, Anders Logg <logg@xxxxxxxxx> wrote:
> >> > On Sat, Jan 03, 2009 at 09:27:04PM -0300, Ola Skavhaug wrote:
> >> >> What's the purpose of dolfin_plot? It just calls viper_plot for all
> >> >> types, except when the object is unknown, in which case it tries
> >> >>  to project something, without knowing what it is. This should be put
> >> >> into viper instead of in this almost empty wrapper. What is the type
> >> >> of object if project can handle it?
> >> >
> >> > The type of object is any expression like grad(u), u + u, div(u) etc.
> >> > but it can also be anything else (like an int or float) that FFC can
> >> > interpret as a Form. The easiest test is probably the one that's there
> >> > now in plot.py (try: project).
> >>
> >> I don't understand. I don't see any tests where project is used. Can
> >> you point me to the appropriate test?
> >>
> >> Ola
> >
> > I mean the following tests:
> >
> >    # Plot mesh
> >    if isinstance(object, cpp.Mesh):
> >        return viper_plot(object, *args, **kwargs)
> >
> >    # Plot mesh function
> >    if isinstance(object, cpp.MeshFunctionUInt) or \
> >       isinstance(object, cpp.MeshFunctionInt)  or \
> >       isinstance(object, cpp.MeshFunctionReal):
> >        return viper_plot(object, *args, **kwargs)
> >
> >    # Plot function
> >    if isinstance(object, cpp.Function):
> >        return viper_plot(object, *args, **kwargs)
> >
> >    # Try projecting function
> >    from project import project
> >    try:
> >        print "Object cannot be plotted directly, projecting to
> >        piecewise linears."
> >        u = project(object)
> >        return plot(u, *args, **kwargs)
> >    except:
> >        raise RuntimeError, ("Don't know how to plot given object and
> >        projection failed: " + str(object))
> >
> > This tests for any object that DOLFIN knows that Viper can handle and
> > otherwise tries to project the object to a Function and then calls
> > Viper with the Function.
> >
> > So: first check for everything that Viper knows how to plot and
> > otherwise try to project it.
> 
> I know this code, but this is not a test. This is dolfin code. I'm
> talking about a test of this functionality. Since object is unknown,
> there is no simple way for me to test that I don't break anything when
> coding.
> 
> See?

No... What kind of test do you want?

-- 
Anders

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