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Re: Optimise payment


Oh yea, I think it's a great model. My main point with it is that the flow is not optimal for how I think most people download/pay. I first want to try the software and then pay. But the website tries to put this in one action. The other day someone on IRC joined specifically to ask if they could pay without downloading, so I'm definitely not the only one.

I really hope Elementary OS will succeed :)


On Tue, Feb 11, 2014 at 9:18 AM, Daniel Foré <daniel@xxxxxxxxxxxxxxxx> wrote:
We hope it'll pay for the team too! There's not quite enough coming in to pay a salary but we're getting close. For now, it does pay for our hosting costs (we used to have ads), it pays to put bounties on bug reports (check BountySource), it has paid for travel expenses, it's allows us to purchase merchandise to increase our revenue streams, etc etc. elementary, LLC is a company and it does have expenses and it does have the eventual goal of employing developers once there is enough money.

At the moment, the pay-what-you-want download is our largest revenue stream and there's no intention to move away from that model

Daniel Foré

On Mon, Feb 10, 2014 at 11:56 PM, pepijndevos@xxxxxxxxx <pepijndevos@xxxxxxxxx> wrote:

‎It occurred to me that there where several things less than optimal about making me pay for elementary.

I kind of hoped it would pay for the team, but they are volunteers?

First of all, it is not clear what the money is used for and why it is needed. This sentence from the teams page seems essential: "it takes a village to build an os"

It is maybe also very slightly misleading that most of the application on the homepage such as geary, shotwell and midori are not elementary projects.

Another thing is that the download button tries to make me pay and download at the same time. While I first want a "trial" download, and then pay afterwards without downloading again. I don't have a solution. I think splitting the payment to another button would make it less likely people click the "donation" button.

An approach I have seen some projects take is basically advertising the download as an unlimited trial, and have a nagging window to make you pay.

You are then allowed to pinky swear that you paid to make the window go away.‎ In some cases kthulu comes to get you if you did not actually pay.

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