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Re: Re: Vector fonts

 

Agreed! Too many drawing object manipulations (fonts included) happen
outside of the device context. I'm guessing that before we can
effectively use wxFont, we are probably going to have to fix the the
drawing code to allow the device context to handle things like
coordinate scaling, offsetting, and clipping internally. If we need any
coordinate manipulation or specific drawing code that wxDC does not
provide, than we should derive our own DC from wxDC to provide any
missing or unique functionality rather than manipulate this outside of
the DC. I know this is off topic but piling more drawing code on top of
the current drawing code will just make Kicad harder to maintain.

Wayne




This is not off topic. We have had to do these manipulations because wxWidgets wxDC was not adequate to the task. Yet as it has evolved, we have not kept up. wxGraphicsContext is a whole new ball game. We continue to carry baggage to work around a weak graphics API, yet we have not really explored the more powerful graphics API found in wxGraphicsContext.


Another thing that concerns me: less than a month ago we introduced a new font architecture. Now we hear that it is not adequate. I don't think that the folks who brought us that solution should now control the font solution path forever. In fact, I would say that they have demonstrated that they need additional ideas from others, by virtue of the fact that the original solution is now being thought of as inadequate or not comprehensive enough. We got a better looking screen, but some folks who had put in the international characters in the original font support lost that, no?

Just being candid, and trying to get a more comprehensive discussion of all the options available to us. I encourage exploratory coding........


Dick








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