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Re: Kicad scripting progress :-)
This is truly awesome!
I finally got your repo to build with the attached patch (to revno
3467). Maybe these changes work for you, too?
- had to specify python2 in a handful of .py files and in pcbnew's
cmakelist (I have both python2 and 3)
- added rt to the linker flags (is this because of testing build?)
- moved up Python.h in dialog_scripting.cpp, as there were some
Do you plan on upgrading to python3 at some point? I can help with
that if you need an extra hand.
I haven't had a chance to look at the available functions yet, but I'm
hoping that now I can change a bunch of pad and drill sizes on a board
On Sat, Apr 7, 2012 at 1:44 PM, Wayne Stambaugh <stambaughw@xxxxxxxxxxx> wrote:
> On 4/7/2012 12:08 PM, Miguel Angel Ajo Pelayo wrote:
>> During the last two days I had some hours to spend on scripting
>> again, I've been able
>> to fix some memory management problems (objects added to a board or
>> module get deleted
>> by board/module object, but python tried to delete them too, now that
>> condition is detected
>> and avoided - .thisown=0 in python during (board/module).Add(object)
>> did the work-.
>> Now we have wxRect and wxSize wrappers, that were missing.
>> I find some important points that I must address (prioritized list):
>> a) May be working in the KICAD_PLUGIN part for component libraries,
>> to move the librairi.cpp
>> code into plugin system. There's already some design about that? [I'm
>> writing a separate email about this]
>> This is very very interesting: we cleanup kicad's code (as it's
>> planned), and would offer many
>> benefits: ability to create footprint wizards, making automated
>> component servers/libraries, etc...
>> b) I should start documenting somewhere how to work with scripting.
>> the right place? http://kicad.sourceforge.net/wiki/Main_Page ? , or may
>> be other place?
> If this document is only interesting to developers, it may make sense to
> put is somewhere in the source repo in the Documentation folder. If
> this is something that end users may be interested then the appropriate
> place would be the user documentation at
> https://code.launchpad.net/~kicad-developers/kicad/doc. This is where
> the file format documentation currently lives. Either way, the document
> would be under version control which is a good thing.
>> c) Hook points for scripting inside kicad UI:
>> c.1) Dynamic toolbar + hotkey assignment for registered plugins
>> c.2) Footprint wizards list, where plugins could be registered.
>> c.3) Contextual menu plugins (they could registered, and
>> when you right click on some object, they check if they should
>> offer their functionality in the list)
>> c.4) Scripted DRC plugins
>> 2012/3/20 Wayne Stambaugh <stambaughw@xxxxxxxxxxx
>> On 3/18/2012 8:24 PM, Wolfgang Spraul wrote:
>> >> But just like the command line argument patch that came in 2
>> >> months ago, there will be a better time to merge this all in.
>> > Quick note from the guy who wrote most of the command line patch:
>> > I saw the scripting patch and I agree with Dick that this is super
>> > important and great work! Well done scripting can probably replace
>> > the need for command line options.
>> > I will continue to maintain the command-line patches out-of-tree
>> > and uplevel 'every few months'. But scripting is definitely the
>> > better approach and I'm very happy to see it moving forward.
>> > It is in our shared interest to keep the KiCad codebase readable
>> > maintainable.
>> Thank you for being patient and understanding the importance of keeping
>> the code base readable and maintainable. KiCad is a large project and
>> as it continues to grow, the importance of code maintenance cannot be
>> under estimated. I wish I could commit more time to the project to
>> speed this process along. For now, we'll have to make due.
>> > Cheers,
>> > Wolfgang
>> > _______________________________________________
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>> Miguel Angel Ajo Pelayo
>> +34 636 52 25 69
>> skype: ajoajoajo
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