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Re: Plan for user layer names
Le 12/04/2013 08:44, Lorenzo Marcantonio a écrit :
After long meditation my plan is this:
First idea (really good but has issues)
- Internal and names do not change (I myself am tired of
- Default layer names for a board are the the internal ones
- In the layer setup the user can rename all the layers (the original
name is shown aside for reference if someone had the stupid idea to
rename the front mask to something idiot)
Do you mean show user name + original name in layer manager ?
One of constraints in layer manager is to avoid long layer names (the
area used for the layer manager is no more usable for the board editor.
Showing user name + original name in layer manager has also serious
The default layer names (very short) was chosen to avoid this drawback.
- Plot file name get the user name
Some times ago, this was the case:
filenames were using the user layer name or the translated layer name,
which is something like an user layer name.
There are some bug reports due to incorrect filenames (spaces, non ascii
chars or illegal chars) .
The first thing I explain to my students why they do not use spaces and
non ascii chars in filenames.
This is one of reasons the English native layer names are now used in
I know you can find more convenient to use the user layer name,
until you send such files to a board house in an other country and have
a board with incorrect layer stack...
(It happens to me).
The sexp board file contains the 'user' names, and that's not good (both
for me and for Dick), so in the layer section the 'user name' should be
added. Additionally the copper layers should be used with the internal
id, too (for consistency). In this way you'd have (for example) in the
layer header Inner2 "Grounds" (user name) and for the whole other file
it would be used as Inner2. Motivation: if you rename the Mask, Solder
or Paste layer you lose the *.xxx wildcards.
Second idea (partial but a lot easier to do):
- You can rename copper and comments layer, special layers are fixed
- In the file you get the user name (since there are no wildcards
involved nobody get hurt if I rename Comments to Clearances, for
example); the sexp parser already handle nonstandard layer because of
user copper names, so it should a painless modification.
In both case obviously the module editor and non-board related stuff
obviously keep the internal name.
I think one of these should make *everybody* happy (I don't think that
not renaming technical layer would be a big loss, anyway)
Why to change *now* the sexp board file ?
Have you found an issue when reading/writing board files ?
If yes, changes could be done.
If no, changing something will create incompatibility with the stable
version only one month after the release!
This is a very serious drawback.
For me, user copper layer names has a meaning (and are needed) during
the design of a board
(you need to know a layer is a gnd, a vcc, a +3.3V ... plane:
I recently worked on a 16 layers complicated board: it was useful)
Tech layers names are more an User Interface problem:
Renaming them could be made not at board level, but more at user config
level ( like lib paths, window size, colors ...)
without any change in board files.
Remember if I open a Russian board (it sometimes happens), and if all
technical layers names are in Russian language,
I'll have some trouble with them and no advantage to the renaming at