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3D view in module editor doesn't update properly when using GAL

 

When I'm using the GAL view in the module editor (OpenGL) and open a 3D
view, and make changes to the footprint (for example, adding a 3D model
to it) the 3D render doesn't update.

I can rotate and pan the view, it's definitely re-rendering new frames
fine, but the changes to the footprint don't take effect. Even turning
the grid on or off, or enabling/disabling realistic mode, doesn't work
until I close and reopen the 3D view.

The 3D view behaves sort of as expected (redrawing and applying changes
any time I click to pan or otherwise force a repaint) when using the old
renderer in the module editor. Maybe some kind of display list updating
issues? I'm using a dual-monitor setup with the 3D view on the left
screen and the module editor on the right.

-- 
Andrew Zonenberg
PhD student, security group
Computer Science Department
Rensselaer Polytechnic Institute
http://colossus.cs.rpi.edu/~azonenberg/

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