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Re: KiCad build.

 

On 8/19/2014 4:17 PM, Dick Hollenbeck wrote:
> On 08/18/2014 06:47 PM, Wayne Stambaugh wrote:
>> On 8/18/2014 6:45 PM, Brian Sidebotham wrote:
>>> On 16 August 2014 17:44, Wayne Stambaugh <stambaughw@xxxxxxxxxxx> wrote:
>>>> One of the tasks that I have committed to working on in the KiCad road
>>>> map is to clean up the current mess we have created by allowing
>>>> dependency libraries to be built as part of the KiCad source build.  The
>>>> only exception I see for the time being is Boost.  Although I am have my
>>>> reservations on that as well.  Why you ask?  I've spent several days
>>>> trying to get KiCad to build on Windows using MSYS2 as my build
>>>> environment and mingw64 as my target environment.  Every single library
>>>> dependency with the exception of our custom Boost and avhttp (which
>>>> could easily be build and installed using CMake) are already packaged
>>>> for me.  However, the current KiCad build insists on downloading and
>>>> building some libraries from source that are already installed.  This is
>>>> silly.  I can resolve the issues by passing all of the
>>>> PACKAGE_ROOT_PATHs when I run CMake but that is silly as well since my
>>>> build environment already points the correct path.
>>>>
>>>> Originally I intended to create a separate project to build the KiCad
>>>> library dependencies but I have since changed my mind.  I do *not* think
>>>> it is asking too much of developers to learn how to build and/or install
>>>> libraries on their preferred platform.  If as a developer you must have
>>>> this done for you automatically, I am going to please ask that *you*
>>>> create a separate platform specific build tool such as the excellent
>>>> kicad-winbuilder that Brian has created.  This will significantly
>>>> simplify the KiCad CMake files and eliminate the situation I described
>>>> above.  My preference and goal is that the KiCad CMake files be used to
>>>> build KiCad, not library dependencies.
>>>>
>>>> Initially, I plan to remove the dependencies that do not require any
>>>> patching to build which currently are avhttp, swig, cairo, libpng,
>>>> pixman, pcre, pkgconfig, and glew.  Then I will remove the dependencies
>>>> with platform specific patches which are openssl, wxwidgets and
>>>> wxpython.  Then I will try to figure out what to do with the problem
>>>> child that is Boost.  I would also suggest that all platform specific
>>>> library dependency build patches be remove as well leaving only the
>>>> Boost patches that are required for all platforms (except the context
>>>> switching patches).
>>>>
>>>> My goal here is not to step on anyone's toes it is to get our build
>>>> system under control so that I can build *KiCad* rather than figure out
>>>> how to get the dependencies to build or not as the platform dictates.  I
>>>> expect our code to be well designed and I don't think expecting the same
>>>> from our build system design is out of line.  If any one has major
>>>> objections then we will have to figure something out because I am not
>>>> going to continue to spend valuable time fighting our build tools to get
>>>> them to properly use the dependencies already installed on my platform.
>>>>
>>>> Wayne
>>>>
>>>
>>> Hi Wayne,
>>>
>>> I think that sounds like a sane decision, although of course KiCad
>>> will be subject to the bugs in other libraries, but it's up to
>>> distribution maintainers to sort those out in my opinion.
>>>
>>> I hope that we can use some sort of deprecation system, please mark a
>>> lib as being deprecated so that I can sort out Winbuilder before the
>>> CMake system is broke. It's much easier to work that way round as
>>> opposed to a reactionary approach where we break everything and then
>>> everyone has to fix their build before being able to do anything. I
>>> will do the leg work to keep the Winbuilder people happy and do any
>>> projects necessary to package dependencies required by it.
>>
>> I will be making changes very slowly because I expect there to be some
>> breakage with some of the FindFoo.cmake changes I'm going to make.  This
>> will give everyone time to respond should I break anything.  I will be
>> pushing hard against adding personal install paths to every
>> FindFoo.cmake file.  CMake knows how to find the correct default paths
>> on most platforms and I will always give the developer the chance to
>> override those using either and environment variable or a definition on
>> the CMake command line for custom library testing.  I will start out
>> with the dependencies that don't require any patches to build and then
>> address the more complex ones like wxWidgets and finish up with the
>> nightmare that is Boost.  If I change more than one FindFoo.cmake every
>> two weeks, that will be a blistering pace.  The goal is to get each
>> dependency test working and properly designed before moving to the next one.
>>
>> Cheers,
>>
>> Wayne
> 
> 
> The current thinking among those using CMake for several large projects is that it can
> either find or it can build in the first pass.  It struggles with finding a prerequisite
> and building the prerequisite as a fallback, then continuing to build that which does the
> depending.  This is why when you dig into it, quite a number of larger projects have split
> their CMake builders into two.  Sometimes this is done with or without a 3rd umbrella
> builder on top of the two.
> 
> a) prerequisite builder
> b) core project builder

I would be happy if b) would work well on every platform where the
developer had the appropriate prerequisites already built and installed.
 As far as a) goes, I would prefer that this be completely separate code
and not a requirement to build KiCad.  I don't care if there is a
separate folder in the KiCad source for a) but it should in no way bleed
over into b).

> 
> c) optional umbrella builder to drive the above two.
> 
> If you can dovetail a) and b) into one builder, you very well may be the first person on
> the planet to do it successfully, check with kitware.  For me, if I were going to invest
> this kind of time, I would actually pay for a half hour of support from the authors of
> CMake.  Just to get their view on this.  Then I would call them on the phone.
> 
> 
> a) Is attractive, it is a mini form of open-embedded.  CMake could actually do a good job
> of this.  And what is produced there is not specific to KiCad.  Therefore help may be
> available within the open source community outside KiCad.
> 
> Open-embedded uses the notion of a staging area, and essentially there is no real
> difference between building for the host machine vs. some other target with a different
> instruction set.
> 
> Nobody maintaining large build systems is using "configure" directly, it is always wrapped
> in something that records the exotic command line options.  Open-embedded calls these recipes.
> 
> As modular KiCad milestone C) rolls out, your biggest problem Wayne is going to be dealing
> with python on Windows.  You will have to use python-a-mingw-us, and Brian's work there is
> clearly leading edge.
> 
> Python-a-mingw-us is compiled using only a C compiler.  We've discovered that we can stray
> from the same version of gcc as what python-a-mingw-us was build with, since it is a C
> binary, within reason.
> 
> Once wxPython comes in, not so.  You should really use the same version of g++ to build
> anything in the same process.  And the process will start with wxPython.

I've been using MSYS2 to great effect.  All of the KiCad prerequisite
libraries except wxPython are prepackaged and there is even a decent
package manager.  There is a mingw build of Python so building wxPython
should be possible without a lot of fuss.  It's on my short list of
things to try.  I'm already running the 32 bit version without
scripting.  I still am having some build issues with the 64 bit version
but once I get over that hurdle, we may have a clean straight forward
way to provide packaged versions of KiCad for Windows users.

> 
> I am glad I am on linux.

Life would be soooooo much easier if Linux was the only platform we had
to support.  Sigh!!!

> 
> You do not have to support the python project manager on Windows.  But I think that is
> where much action will be since it will be easy to integrate 3rd party tools and you'll be
> adding a whole lot of additional developers.
> 
> 
> Dick
> 



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