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Message #16883
Re: 3D Solid Model development
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To:
kicad-developers@xxxxxxxxxxxxxxxxxxx
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From:
Wayne Stambaugh <stambaughw@xxxxxxxxx>
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Date:
Wed, 18 Feb 2015 10:00:58 -0500
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In-reply-to:
<CAHBNN+OhmhEiERBgU=HzXsOYyNohcSUTN9STV-S4sVmW=rpE3g@mail.gmail.com>
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User-agent:
Mozilla/5.0 (Windows NT 6.1; WOW64; rv:31.0) Gecko/20100101 Thunderbird/31.4.0
Before you start coding the 3D model plugin, please submit a design
document so it can be reviewed by other developers. It doesn't have to
be formal. A brief email with overview of the design will do.
On 2/17/2015 10:12 PM, Cirilo Bernardo wrote:
> Just an update to my previous message - I will implement IGES
> from scratch. The OpenCascade IGES implementation, like
> the STEP implementation, does not allow for the creation of
> correct hierarchical assemblies. The consequence of that defect
> is that every instance of every solid feature will be represented as
> a top-level entity. This will cause most if not all MCAD software to
> produce many thousands of native parts files for even trivial
> STEP/IGES assemblies. Even a simple board + QFP180 would be
> at least 182 files, which is absolutely not acceptable. Mechanical
> assemblies can be complex enough without trivial parts flooding
> the working directories.
>
> - Cirilo
>
>
> On Wed, Feb 18, 2015 at 10:03 AM, Tomasz Wlostowski
> <tomasz.wlostowski@xxxxxxx <mailto:tomasz.wlostowski@xxxxxxx>> wrote:
>
> On 17.02.2015 22:30, Cirilo Bernardo wrote:
> > Hi folks, I'm just letting everyone know that I've started development on
> > a framework for the IGES model specification (and I've also purchased
> > a copy of the STEP Model and Resources Library).
> >
> > Although we ultimately want to use STEP since this can eventually tie
> > in to PSI-5, I believe IGES will take much less time to implement and
> > is a quicker path to providing KiCad with a vital tool for industry.
>
> Cirilo,
>
> Do you plan to implement IGES support for Kicad from scratch? Because
> exporting board geometry into either IGES/STEP using OpenCascade is IMHO
> quite trivial and the only thing it depends on is just the 3D plugin
> support...
>
> Tom
>
>
>
>
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