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Re: Building wxPython-3.0.2.0 on OS X 10.10

 

Hi Andy,

If you're still struggling with this, maybe the answer is in
https://code.launchpad.net/~adamwolf/+junk/kicad-mac-packaging-python?
Collin made a patch for my build scripts to make it work with Python, and
the builds go through.

Adam Wolf

On Tue, Mar 10, 2015 at 10:33 PM, Garth Corral <gcorral@xxxxxxxxx> wrote:

> Not sure what causes it, have’t looked.  It isn’t anything you need to
> worry about, though.  When the build system bundles the module it doesn’t
> bundle it as an egg anyway, so that file isn’t needed.  That shouldn’t be
> fatal.  Is it?
>
> Garth
>
> > On Mar 10, 2015, at 2:15 PM, Andy Peters <devel@xxxxxxxxx> wrote:
> >
> > I decided to try the python scripting (namely for the footprint wizard)
> and I'm using the osx_build_wx.sh script, using the usual invocation:
> >
> > $ kicad/scripts/osx_build_wx.sh wx-src wx-bin kicad 10.10 "-j4"
> >
> > and it chugs along for a while, until it gets to:
> >
> > running install_egg_info
> > Writing
> /Users/andy/Projects/kicad-build/wx-bin/lib/python2.7/site-packages/wx-3.0-osx_cocoa/wxPython-3.0.2.0-py2.7.egg-info
> > warning: wx_install: path file
> '/Users/andy/Projects/kicad-build/wx-bin/lib/python2.7/site-packages/wx-3.0-osx_cocoa.pth'
> not created
> >
> > Any idea what causes this?
> >
> > -a
> >
> >
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