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Message #20813
Re: Found the source of Intel GPU suckitude in OpenGL
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To:
kicad-developers@xxxxxxxxxxxxxxxxxxx
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From:
Markus Hitter <mah@xxxxxxxxxxx>
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Date:
Mon, 12 Oct 2015 15:45:21 +0200
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In-reply-to:
<CAFLtGb7dn=YO9gjKDTaUk70ix4zn=ASea06022djVu5QwjjhzA@mail.gmail.com>
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User-agent:
Mozilla/5.0 (X11; Linux x86_64; rv:38.0) Gecko/20100101 Thunderbird/38.3.0
Am 12.10.2015 um 15:08 schrieb Travis Ayres:
> Win2k - that was almost 16 years ago. Isn't it unreasonable to expect
> things to work quickly across systems that are *that* old?
The most unreasonable thing I see in this discussion is the try to
excuse code sloppiness with hardware age requirements. Well written code
works on hardware of any age.
That said, I don't see much of such sloppiness, the failure on
unaccelerated graphics hardware as well as the misalignment in behaviour
between different canvas' are considered to be a bug. This is the right
way to handle such issues.
Markus
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Dipl. Ing. (FH) Markus Hitter
http://www.jump-ing.de/
References