The code has already been tested with FreeCAD VRML models (which have a
very strange construction) and has already been improved to work with the
FreeCAD output. So at the moment it's VRML1 (high priority) and X3D which
are missing. I also have plans now to support the VRML Inline { }
feature used
by the VRML exporter but the code I write will behave differently from
the legacy
code and instead be more compatible with other VRML viewers and the VRML
specification. In particular, the legacy code uses a file name
resolution scheme
which is not conformant to VRML - this means that the legacy code may
display a model which no other VRML viewer on the planet will display
and the
user of course may have the mistaken idea that their VRML output is OK when
in fact it's not.
- Cirilo
On Tue, Jan 5, 2016 at 2:42 AM, easyw <easyw@xxxxxxxxxxxx
<mailto:easyw@xxxxxxxxxxxx>> wrote:
and also I would suggest to check the compatibility with VRML format
coming from FreeCAD as it is fully compatible in the stable release...
A lot of users are already using FreeCAD as 3D modeler both for VRML
and MCAD models.
On 04/01/2016 14.20, Wayne Stambaugh wrote:
I agree. At a minimum, we should support the file formats that were
supported before the refactor. There may not be many folks
using X3D
but the few that are will not expect their X3D models to stop
working.
We should always strive to maintain backwards compatibility.
On 1/4/2016 3:55 AM, Mário Luzeiro wrote:
Hi all,
As Bernhard pointed, when I added VRML1 support it was
mainly because of the 3D content central website.
Overall I think we should try to not make regressions and
support at least the same as it was before, otherwise people
will not be able to see their projects as it was before.
X3D is an export options of Blender. I dont have knowledge
of other sources of X3D files.
Mario Luzeiro
________________________________________
From: Kicad-developers
[kicad-developers-bounces+mrluzeiro=ua.pt@xxxxxxxxxxxxxxxxxxx <mailto:ua.pt@xxxxxxxxxxxxxxxxxxx>]
on behalf of Cirilo Bernardo [cirilo.bernardo@xxxxxxxxx
<mailto:cirilo.bernardo@xxxxxxxxx>]
Sent: 04 January 2016 00:03
To: Wayne Stambaugh
Cc: KiCad Developers
Subject: Re: [Kicad-developers] support of 3D model plugins
"With the responses I've received I will implement a VRML1
parser as well but not an X3D parser (very few people use
X3D and those
who do and responded told me that they can probably live
without it)."
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