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Message #23067
Re: [PATCH] No GAL FPS Limiting for OS X
Hi Orson,
I just tried with some ThinkPad mouse I have from my work laptop on my MacBook.
Panning seems to be fine with that mouse with and without the timer (panning with the usual shift/ctrl-scrollwheel).
Especially, there are no hangs with the timer.
Regards,
Bernhard
> On 12 Feb 2016, at 14:06, Maciej Sumiński <maciej.suminski@xxxxxxx> wrote:
>
> Hi Bernhard,
>
> I see your patch significantly affects the performance, but I need to
> know one thing before I apply it. Does panning work fine with other
> input devices (i.e. ones that do not send events with high frequency)?
> If so, then maybe we should have a second look at the
> wx_view_controls.cpp #ifdef instead.
>
> Regards,
> Orson
>
> On 02/08/2016 08:16 PM, Bernhard Stegmaier wrote:
>> If you want to get an impression… here
>> https://drive.google.com/open?id=0Bxxu6Mh3pHubZ3BGSjFGNV9oYXc
>> is a small video with the touchpad panning I am currently working on.
>>
>> First part is with timer, second without.
>> Watch my fingers in the first part… yes, they do move even if KiCad does nothing and jumps somewhere when I stop panning.
>> If you move incredibly slow, panning follows fingers on touchpad.
>>
>>> On 08 Feb 2016, at 18:56, Garth Corral <gcorral@xxxxxxxxx> wrote:
>>>
>>> Some devices provide what are termed precise scrolling deltas and generate a far greater number of scrolling events. The trackpad is such a device. Cocoa events have a hasPreciseScrollingDeltas method that will provide this information. It is used in wxWidgets window.mm, for instance, when translating NSEvents to wx events.
>>>
>>> Garth
>>>
>>>> On Feb 8, 2016, at 9:31 AM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>>>>
>>>>
>>>>> On 08 Feb 2016, at 18:18, Maciej Sumiński <maciej.suminski@xxxxxxx> wrote:
>>>>>>
>>>>>
>>>>> Does it mean the issue depends on the input device?
>>>>
>>>> AFAIK yes.
>>>> “Normal” mice seem to produce much less events than Mac devices.
>>>>
>>>> Especially my MacBook touchpad is very sensitive and usual zoom is pretty useless with it.
>>>> If you only slightly touch it you scroll min to max.
>>>>
>>>> For zoom there is even some special #ifdef’d “slowdown” in the code.
>>>> It works quite OK with a Magic/Mighty Mouse, but still is bad with touchpads.
>>>>
>>>> With only native Mac gear KiCad has IMHO a pretty bad UI experience (compared to native OS X programs).
>>>>
>>>>
>>>> Regards,
>>>> Bernhard
>>>> _______________________________________________
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>>>
>>
>
>
Follow ups
References
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GAL FPS Limiting
From: Bernhard Stegmaier, 2016-01-31
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[PATCH] No GAL FPS Limiting for OS X
From: Bernhard Stegmaier, 2016-02-06
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Re: [PATCH] No GAL FPS Limiting for OS X
From: Wayne Stambaugh, 2016-02-08
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Re: [PATCH] No GAL FPS Limiting for OS X
From: Maciej Sumiński, 2016-02-08
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Re: [PATCH] No GAL FPS Limiting for OS X
From: Wayne Stambaugh, 2016-02-08
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Re: [PATCH] No GAL FPS Limiting for OS X
From: Andy Peters, 2016-02-08
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Re: [PATCH] No GAL FPS Limiting for OS X
From: Maciej Sumiński, 2016-02-08
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Re: [PATCH] No GAL FPS Limiting for OS X
From: Bernhard Stegmaier, 2016-02-08
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Re: [PATCH] No GAL FPS Limiting for OS X
From: Garth Corral, 2016-02-08
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Re: [PATCH] No GAL FPS Limiting for OS X
From: Bernhard Stegmaier, 2016-02-08
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Re: [PATCH] No GAL FPS Limiting for OS X
From: Maciej Sumiński, 2016-02-12