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Re: Legacy Canvas Mousewheel Behavior?

 

Thanks, I’ll check 3D viewer.

Do you mean touchpad scrolling with non-touchpad panning mode?
Are you sure you are getting mouse wheel events when horizontal scrolling?
I don’t see any checks in 3D viewer wrt axis (in non-touchpad mode), so it should 
treat horizontal/vertical events just the same… if there are any.

> On 01 Mar 2016, at 21:20, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
> 
> This patch doesn't seem to break anything on windows.  However, I
> noticed that the touchpad scroll behavior is wrong in the 3D viewer.
> The touchpad horizontal scroll does nothing and the touchpad vertical
> scroll zooms.  We should probably fix this as well.  I commit this patch
> as is r6606.  Thanks.
> 
> On 3/1/2016 2:13 PM, Bernhard Stegmaier wrote:
>> It was the one you responded with
>> <<<
>> I believe the axis is for mice with multiple wheels where the 0 axis is
>> the scroll wheel typically used for vertical scrolling. ...
>>>>> 
>> 
>> I did forget to mark it as [PATCH] in the title.
>> Sorry, my fault.
>> 
>> For your convenience, again attached to this mail.
>> 
>> 
>> 
>> 
>> 
>> 
>> Regards,
>> Bernhard
>> 
>>> On 01 Mar 2016, at 20:05, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>> 
>>> What patch?  Did I miss an email in this thread at some point?
>>> 
>>> On 3/1/2016 1:42 PM, Bernhard Stegmaier wrote:
>>>> With my patch it should behave the same way on all platforms.
>>>> It just does ignore axis then…
>>>> 
>>>> GAL does things already differently and apparently it is fine on Windows/Linux 
>>>> and Mac with that code.
>>>> So, just using my patch should be the easiest way to get things consistent again
>>>> on all platforms for now.
>>>> 
>>>>> On 01.03.2016, at 19:35, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>>>> 
>>>>> On 3/1/2016 1:25 PM, Bernhard Stegmaier wrote:
>>>>>> I did that for a PC mouse with my Mac.
>>>>>> As I said in the beginning… Whoever does this, I get axis 0 when nothing 
>>>>>> is pressed, and axis 1 when shift is pressed (using the same mouse, the 
>>>>>> same mousewheel, no touchpad).
>>>>>> That’s why it only did scroll horizontal with the original code (obviously only 
>>>>>> on OS X).
>>>>> 
>>>>> It sounds like this is not what is happen on linux.  We may have to
>>>>> normalize the axis/shift key behavior to account for platform differences.
>>>>> 
>>>>>> 
>>>>>> Of course, the axis is for things like touchpads and that’s exactly what gets 
>>>>>> used in touchpad-panning mode.
>>>>>> That’s exactly what is the really nice thing about the automatic axis change:
>>>>>> With touchpad-panning the same piece of code works with a touchpad and
>>>>>> a normal mouse.
>>>>>> Unmodifed wheel scrolls up/down, shift-wheel scrolls left/right.
>>>>>> Kicad doesn’t have to know anything about which device is there, it just
>>>>>> works… :)
>>>>>> 
>>>>>> 
>>>>>>> On 01.03.2016, at 19:15, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>>>>>> 
>>>>>>> I believe the axis is for mice with multiple wheels where the 0 axis is
>>>>>>> the scroll wheel typically used for vertical scrolling.  I do not
>>>>>>> believe the shift or control keys have anything to do with the axis in
>>>>>>> the wxMouseEvent but I have looked at the wxWidget code to see if that
>>>>>>> is the case.  Perhaps there are some inconsistencies between platform as
>>>>>>> to what these axis mean.  The easiest way to find this out is to trace
>>>>>>> the mouse events and see which axis is being sent in the wxMouseEvent
>>>>>>> inside the OnScroll function.
>>>>>>> 
>>>>>>> On 3/1/2016 12:44 PM, Bernhard Stegmaier wrote:
>>>>>>>> Yes, but documentation doesn’t state anything about changing axis with 
>>>>>>>> shift/ctrl (at least, I didn’t see it).
>>>>>>>> 
>>>>>>>> If the non-touchpad scroll code shall ignore ignore any additional axis, 
>>>>>>>> then the current implementation is wrong (it doesn’t ignore axis).
>>>>>>>> 
>>>>>>>> Attached a patch to ignore axis in non-touchpad scroll code (as it was 
>>>>>>>> before rev4505).
>>>>>>>> Therewith, also shift/ctrl panning again works on OS X (though it might not
>>>>>>>> conform to Apple UI guidelines where shift-wheel does a horizontal scroll).
>>>>>>>> 
>>>>>>>> 
>>>>>>>> Regards,
>>>>>>>> Bernhard
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> PS:
>>>>>>>> Mac users using a PC mouse and a Apple mouse in parallel might notice
>>>>>>>> that the
>>>>>>>> scroll direction of PC mouse is just the other way round than for Mac
>>>>>>>> mouse (and
>>>>>>>> maybe touchpad).
>>>>>>>> Yes. I don’t want to investigate if I can find out which device is
>>>>>>>> connected, so it
>>>>>>>> is as it is. Don’t use a PC mouse on a Mac… :) 
>>>>>>>> 
>>>>>>>>> On 29.02.2016, at 01:24, Wayne Stambaugh <stambaughw@xxxxxxxxx
>>>>>>>>> <mailto:stambaughw@xxxxxxxxx>> wrote:
>>>>>>>>> 
>>>>>>>>> Take a look at the documentation for wxMouseEvent.GetWheelAxis()[1].
>>>>>>>>> Some mice and/or trackpads can generate additional axis for horizontal
>>>>>>>>> scroll support.  That's why the scroll code ignores any additional axis.
>>>>>>>>> Prior to 2.94, GetWheelAxis() returned an int where 0 was the vertical
>>>>>>>>> scroll.  Now GetWheelAxis() returns wxMOUSE_WHEEL_VERTICAL and
>>>>>>>>> wxMOUSE_WHEEL_HORIZONTAL which are enums.  I didn't look but I'm
>>>>>>>>> assuming they map to 0 and 1 but it would be more correct to use the
>>>>>>>>> enums rather than 0.
>>>>>>>>> 
>>>>>>>>> [1]:
>>>>>>>>> http://docs.wxwidgets.org/3.0/classwx_mouse_event.html#a6e455a3fa3708031d8571e42489d453e
>>>>>>>>> 
>>>>>>>>> On 2/28/2016 6:22 PM, Bernhard Stegmaier wrote:
>>>>>>>>>> Hi Garth,
>>>>>>>>>> 
>>>>>>>>>> thanks for the link, do you remember what this patch does actually fix?
>>>>>>>>>> I just checked and the bug is closed… and is integrated both in current
>>>>>>>>>> 3.0.x branch and master (I am using master).
>>>>>>>>>> If I understand the ticket correctly, this fix is only about the
>>>>>>>>>> not-working event.skip() or some duplicate handling.
>>>>>>>>>> 
>>>>>>>>>> So, even with this fix the current scrolling is broken due to (obviously
>>>>>>>>>> OS X only) change in axis when shift is pressed.
>>>>>>>>>> But, as you said, this might be on purpose, because it just leads to
>>>>>>>>>> consistent behaviour of how it is handled in native OS X applications
>>>>>>>>>> without having to change code or knowing which device is used.
>>>>>>>>>> 
>>>>>>>>>> On OS X the only thing you would want to use is some Apple device with
>>>>>>>>>> touchpad-panning anyway… :)
>>>>>>>>>> 
>>>>>>>>>> I still would consider this a wxWidgets bug, because I would expect that
>>>>>>>>>> a platform-independent application framework doesn’t show different
>>>>>>>>>> platform specific behavior like this… but that’s another story.
>>>>>>>>>> 
>>>>>>>>>> Anyway… this still leaves the question open on how to fix it - assuming
>>>>>>>>>> that a consistent KiCad behavior on all platforms is the goal.
>>>>>>>>>> Change axis back on OS X or remove the piece of code that checks axis
>>>>>>>>>> (if somebody can remember why it is done this way)?
>>>>>>>>>> It came in with
>>>>>>>>>> http://bazaar.launchpad.net/~kicad-product-committers/kicad/product/revision/4505
>>>>>>>>>> … but there is no hint why this was changed.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> Regards,
>>>>>>>>>> Bernhard
>>>>>>>>>> 
>>>>>>>>>>> On 28 Feb 2016, at 23:18, Garth Corral <gcorral@xxxxxxxxx
>>>>>>>>>>> <mailto:gcorral@xxxxxxxxx>
>>>>>>>>>>> <mailto:gcorral@xxxxxxxxx>> wrote:
>>>>>>>>>>> 
>>>>>>>>>>> Hi, Bernhard
>>>>>>>>>>> 
>>>>>>>>>>> Yes, you have it right on both counts.   That was, and still is, my
>>>>>>>>>>> assessment.  The existing behavior is not correct, at least as far as
>>>>>>>>>>> OS X (and probably Linux) is concerned.  I don’t know about windows.  
>>>>>>>>>>> That is the patch that fixes the issue to which I referred in that post.
>>>>>>>>>>> 
>>>>>>>>>>> I think it might be this issue:
>>>>>>>>>>> 
>>>>>>>>>>> http://trac.wxwidgets.org/ticket/15684
>>>>>>>>>>> 
>>>>>>>>>>> 
>>>>>>>>>>>> On Feb 28, 2016, at 11:25 AM, Bernhard Stegmaier
>>>>>>>>>>>> <stegmaier@xxxxxxxxxxxxx
>>>>>>>>>>>> <mailto:stegmaier@xxxxxxxxxxxxx> <mailto:stegmaier@xxxxxxxxxxxxx>>
>>>>>>>>>>>> wrote:
>>>>>>>>>>>> 
>>>>>>>>>>>> FYI, meanwhile I found an old mail from Garth on this topic (March
>>>>>>>>>>>> last year):
>>>>>>>>>>>> <<<
>>>>>>>>>>>> Shift-modified scrollwheel events in wxWidgets (at least on OS X)
>>>>>>>>>>>> have their axis modified (by wxWidgets) to be horizontal.  This
>>>>>>>>>>>> matches the behavior of native OS X applications as well.  So making
>>>>>>>>>>>> shift-scrollwheel do vertical scrolling is wrong (and exposed a
>>>>>>>>>>>> wxWidgets bug for which I committed a patch).
>>>>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> Maybe it is this patch
>>>>>>>>>>>> patches/wxwidgets-3.0.0_macosx_scrolledwindow.patch
>>>>>>>>>>>> but I didn’t find a wxWidgets bug for it…
>>>>>>>>>>>> 
>>>>>>>>>>>> So, regardless if the scrolling direction with shift is right or not,
>>>>>>>>>>>> another wxWidgets bug… should we keep on patching wxWidgets (and file
>>>>>>>>>>>> a bug report and hope for the best)?
>>>>>>>>>>>> The change I proposed below would at least make it fault tolerant
>>>>>>>>>>>> without any additional workaround code.
>>>>>>>>>>>> 
>>>>>>>>>>>> 
>>>>>>>>>>>> Regards,
>>>>>>>>>>>> Bernhard
>>>>>>>>>>>> 
>>>>>>>>>>>>> On 28 Feb 2016, at 19:33, Bernhard Stegmaier
>>>>>>>>>>>>> <stegmaier@xxxxxxxxxxxxx
>>>>>>>>>>>>> <mailto:stegmaier@xxxxxxxxxxxxx> <mailto:stegmaier@xxxxxxxxxxxxx>>
>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>> 
>>>>>>>>>>>>> Hi,
>>>>>>>>>>>>> 
>>>>>>>>>>>>> while testing the touchpad-panning for the recent 3d-viewer fixes I
>>>>>>>>>>>>> noticed, that non-touchpad-panning using shift/ctrl-wheel and a
>>>>>>>>>>>>> normal PC mouse seems to be broken on OS X with legacy canvas.
>>>>>>>>>>>>> 
>>>>>>>>>>>>> It only pans horizontal regardless whether you press shift or ctrl.
>>>>>>>>>>>>> This is already the case in the official 4.0.1, so it has nothing to
>>>>>>>>>>>>> do with my changes.
>>>>>>>>>>>>> 
>>>>>>>>>>>>> Debugging this I noticed that obviously wxWidgets or OS X change the
>>>>>>>>>>>>> wheel axis from vertical (0) without shift (or, while pressing ctrl)
>>>>>>>>>>>>> to horizontal (1) when pressing shift.
>>>>>>>>>>>>> 
>>>>>>>>>>>>> So, this piece of code (draw_panel.cpp, line 985ff):
>>>>>>>>>>>>> 
>>>>>>>>>>>>> if(event.ShiftDown()&&!event.ControlDown())
>>>>>>>>>>>>> {
>>>>>>>>>>>>> if(axis==0)
>>>>>>>>>>>>> cmd.SetId(ID_PAN_UP);
>>>>>>>>>>>>> else
>>>>>>>>>>>>> cmd.SetId(ID_PAN_RIGHT);
>>>>>>>>>>>>> }
>>>>>>>>>>>>> elseif(event.ControlDown()&&!event.ShiftDown())
>>>>>>>>>>>>> cmd.SetId(ID_PAN_LEFT);
>>>>>>>>>>>>> 
>>>>>>>>>>>>> will do a pan left/right when shift is pressed (because axis==1)
>>>>>>>>>>>>> instead of horizontal as it should.
>>>>>>>>>>>>> 
>>>>>>>>>>>>> Question is… why is this “if( axis == 0 )” in there (and, only for
>>>>>>>>>>>>> the shift case)?
>>>>>>>>>>>>> Any special purpose?
>>>>>>>>>>>>> 
>>>>>>>>>>>>> Of course, I could fix this by adding a OS X specific #ifdef, which
>>>>>>>>>>>>> reverts the change of the axis on shift being pressed.
>>>>>>>>>>>>> However, if the axis would be just ignored in the shift-case like in
>>>>>>>>>>>>> the ctrl-case, it would work without any #ifdef (not tested):
>>>>>>>>>>>>> 
>>>>>>>>>>>>> if(event.ShiftDown()&&!event.ControlDown())
>>>>>>>>>>>>> cmd.SetId(ID_PAN_UP);
>>>>>>>>>>>>> elseif(event.ControlDown()&&!event.ShiftDown())
>>>>>>>>>>>>> cmd.SetId(ID_PAN_LEFT);
>>>>>>>>>>>>> 
>>>>>>>>>>>>> That’s basically what GAL does (ignoring axis, just looking at
>>>>>>>>>>>>> shift/ctrl modifiers) and that’s why it works there.
>>>>>>>>>>>>> However, I don’t know if any intended functionality gets lost with
>>>>>>>>>>>>> that change.
>>>>>>>>>>>>> Maybe something like touchpad-panning when pressing shift, but zoom
>>>>>>>>>>>>> without any modifier?
>>>>>>>>>>>>> 
>>>>>>>>>>>>> 
>>>>>>>>>>>>> Regards,
>>>>>>>>>>>>> Bernhard
>>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> _______________________________________________
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>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> _______________________________________________
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>>>>>> 
>>>> 
>> 



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