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Re: OSX testing of 2016-07-05 BZR 6968

 

Ahh - use the coordinates - I never did that - will have to try the next time I lose my board.

Rather than hard-wiring a paper size into the pcb to determine viewing limits, I was thinking of having KiCad use the dimensions of the board as the limits. I don't see any value in viewing empty space off the edge of the board.

Have fun
Bob G

Simon Wells wrote:
ideally i would like to see the removal of page limits and likewise
the "frame" in pcbnew with just a print preview dialog where you can
choose to have it and its position, however i am not sure if this is
the consensus but it does seem popular with some people

There are multiple ways to find it if you have managed to lose the
board, The coordinates in the bottom bar with the page corner being at
0,0. And also the zoom to fit.

While the frame and the page make sense in the schematic i am not sure
they do so much for pcbnew, as the board is a physical thing not
dictated by size of a piece of paper, And If you were to instead make
it the size of hte board, or size of the board+ a margin it would make
it annoying if you are trying to mock together submodules before you
place them on the board

Simon

On Fri, Jul 8, 2016 at 1:27 AM, Bob Gustafson <bobgus@xxxxxxx> wrote:
Hi Simon
Thanks for your input.

I haven't worked with any B3 sized pc boards, but it is certainly possible
with KiCad.

If the OpenGL view limits are set to the edges of whatever paper size is
used, this is useful.

Without paper/board edge limits, a quick accidental brush of the trackpad
can pan off the edge. With a blank screen, there is no clue as to where the
drawing went to. Should I pan to the left?, right?, up?, down?.

Limits are useful.

Have fun
Bob G


Simon Wells wrote:
As the pcb can be bigger than a4 size i am not sure this it is even a
good idea to try and limit it like that in pcbnew

On Thu, Jul 7, 2016 at 10:07 PM, Bob Gustafson <bobgus@xxxxxxx> wrote:
The latest OSX nightly has greatly enhanced panning and zoom on both the
schematic and pcbnew (Legacy and OpenGL)

The panning works with a two finger drag on the trackpad - both up-down
and
left-right work in a very natural way - no meta-keys need to be pressed.

The zoom is smooth without large movements - all initiated with pinch-in
and
pinch-out gestures - very natural for OSX users.

The pan moves up-down and left-right until the paper edge comes into the
view, then the pan stops - this is great, just exactly as expected.

The only thing noticed that is not quite up to par is the panning in the
OpenGL view of the pcb. The panning here does not have the paper edge as
a
limit.

Thanks much for the effort to get the OSX trackpad to work intuitively.

Have fun
Bob G

Application: kicad
Version: (2016-07-05 BZR 6968)-product, release build
Libraries: wxWidgets 3.0.2
           libcurl/7.43.0 SecureTransport zlib/1.2.5
Platform: Mac OS X (Darwin 15.5.0 x86_64), 64 bit, Little endian, wxMac
- Build Info -
wxWidgets: 3.0.2 (UTF-8,STL containers,compatible with 2.8)
Boost: 1.57.0
Curl: 7.43.0
KiCad - Compiler: Clang 7.0.0 with C++ ABI 1002
        Settings: USE_WX_GRAPHICS_CONTEXT=ON
                  USE_WX_OVERLAY=ON
                  KICAD_SCRIPTING=ON
                  KICAD_SCRIPTING_MODULES=ON
                  KICAD_SCRIPTING_WXPYTHON=ON
                  USE_FP_LIB_TABLE=HARD_CODED_ON
                  BUILD_GITHUB_PLUGIN=ON

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