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Message #34535
Re: MacOS + OpenMP
The zone filler was moved to STL.
> On 1 Mar 2018, at 13:29, Jon Evans <jon@xxxxxxxxxxxxx> wrote:
>
> It is also used for zone filling and in my new eeschema connectivity code that I'm hoping to get merged soon after V5 release.
>
> I'm happy to help with research / testing of alternatives if we can't use OpenMP on Mac.
>
> Jon
>
> On Thu, Mar 1, 2018, 08:26 Wayne Stambaugh <stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>> wrote:
> Ughh! Thank you Apple. I'm not opposed to this idea if OpenMP isn't a
> viable option on macos. I would like to see our macos port be on par
> with linux and windows ports.
>
> Wayne
>
> On 3/1/2018 8:20 AM, Bernhard Stegmaier wrote:
> > I did look around a bit.
> > Looks like OpenMP isn’t a friend of Xcode clang, because Apple has its
> > own Grand Central Dispatch (libdispatch) implementation/library doing
> > similar things (at first glance, didn’t look into details).
> > So, I guess OpenMP maybe won’t happen soon with stock toolchain or we
> > would have to use non-stock toolchain (probably with all problems that
> > come with that - I have seen bad things mixing compilers, etc.).
> >
> > Seems to be quite easy to convert OpenMP for loop parallelisation to GCD:
> > <<<
> > //#pragma omp parallel for
> > //for( signed int i = 0; i < aPolySet.OutlineCount(); ++i )
> > dispatch_queue_t queue =
> > dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
> > dispatch_apply(aPolySet.OutlineCount(), queue, ^(size_t i)
> > {
> > ...
> > }
> > );
> >>>>
> >
> > I just naively replaced all of the OpenMP for loops like above and now
> > 3d-Viewer uses all cores.
> > On my i7-3770T rendering time decreased from about 100s to 30s.
> >
> > I also did it for the ratsnest loop but didn’t notice any difference
> > (maybe my test PCB was just to small).
> >
> > I could play around a bit to put that stuff into some nice syntax maybe
> > similar to what Microsoft has with concurrency::parallel_for_each
> > https://msdn.microsoft.com/en-us/library/dd492857.aspx <https://msdn.microsoft.com/en-us/library/dd492857.aspx>
> > So, at least ugly #ifdef around each parallel for loop could be hidden.
> >
> > Don’t get me wrong, I don’t want to add just another parallelisation
> > library/mechanism.
> > And… I guess it won’t be possible to transparently cover all the OpenMP
> > pragma stuff maybe needed inside for loop body or maybe other stuff
> > needed for GCD (e.g. when writing to variables outside for body).
> >
> > Thoughts? Would this be an option?
> >
> > Oh, yes:
> > I did look into using STL std::async.
> > Doesn’t seem to be a good idea, because it usually doesn’t seem to use
> > anything like thread pools, etc. on various platforms.
> > You probably don’t want to create that much threads… :)
> >
> >
> > Regards,
> > Bernhard
> >
> >> On 1. Mar 2018, at 08:40, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx <mailto:stegmaier@xxxxxxxxxxxxx>
> >> <mailto:stegmaier@xxxxxxxxxxxxx <mailto:stegmaier@xxxxxxxxxxxxx>>> wrote:
> >>
> >> I had a quick look where OpenMP is used.
> >>
> >> I found it somewhere in the connectivity/ratsnest code.
> >> I don’t know of any complaints in that area and even on my old HW I
> >> had never a bad experience.
> >>
> >> And then, 3D-Viewer.
> >>
> >> So, in my opinion it is basically only about 3D-Viewer… I don’t know
> >> if user experience will be that bad without OpenMP.
> >> IMHO it’s only the Raytracing view, which isn’t intended to be used
> >> for normal viewing stuff anyway.
> >>
> >> If I find some time over the weekend I will also try… but I don’t
> >> think it will be worth it.
> >>
> >>
> >> Regards,
> >> Bernhard
> >>
> >>> On 1. Mar 2018, at 00:50, Jeff Young <jeff@xxxxxxxxx <mailto:jeff@xxxxxxxxx>
> >>> <mailto:jeff@xxxxxxxxx <mailto:jeff@xxxxxxxxx>>> wrote:
> >>>
> >>> Or rip it out and use STL?
> >>>
> >>>> On 28 Feb 2018, at 23:38, Jon Evans <jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>
> >>>> <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>>> wrote:
> >>>>
> >>>> Hi all,
> >>>>
> >>>> Does anyone have a working build setup for getting OpenMP-enabled
> >>>> KiCad out of MacOS?
> >>>> If so, please share how -- I tried for a bit but couldn't get it
> >>>> going (I'm not super familiar with the MacOS toolchain yet).
> >>>>
> >>>> We should make sure that the 5.0 release is built with OpenMP,
> >>>> otherwise our Mac users are going to have a slower user experience.
> >>>>
> >>>> -Jon
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> >>
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> >
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