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Message #38082
Re: Eeschema GAL arc rendering
Le 21/10/2018 à 16:57, Jeff Young a écrit :
> Well, it’s time to give up on the AdvanceDepth() hacks. We’re going to
> need real layers when we do a layers palette in 6.0 anyway, so more
> investment in the hack will just be throw-away.
>
> So I’ve implemented layers for EEschema. I also removed Tom’s
> bounding-box caching as I think we now make the proper Update(GEOMETRY)
> calls (and it was a performance hog when getting the bounding boxes of
> text items).
>
> This fixes a bunch of things such as the dragged-objects-appear-behind
> and junctions-under-wires, but I’m sure it will also introduce some new
> instabilities that will need fixing. So give a holler when you see
> something.
>
> (I’m still using old libraries, and my 4xxx symbols are unfilled. So I
> can’t check the example Wayne gave below.)
>
> Cheers,
> Jeff.
I just committed a small fix for a draw layer depth issue in the draw
Arc function in Opengl canvas.
On Windows, your fixes work fine.
Thanks for your hard work.
--
Jean-Pierre CHARRAS
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