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Re: PATCH: Raytracing - a more pleasing way sequencing blocks to render ?
On 01/05/2019 13:57, Mário Luzeiro wrote:
yeah the Morton code is to improve cache hits.
Regarding the speed test, since OS are multi-tasking there could be some interference on the results so 1s difference is not a very measurable difference ( 4% ).
A possibility would be to run the same scene multiple times and make an average of the times.
Sure, it was just a fun observation. It does change a bit from run to
run, but I was at least expecting a small penalty. Next up, wipes and
then perhaps Snake :-D
A more robust benchmarking harness would probably be the way to go if we
really were serious about putting the pedal to the metal here.
But I think the centre-first approach is certainly better usability, but
I'm unsure about the checkerboard.