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Message #44049
WYSISYG pad editor
I implemented a prototype of a WYSIWYG custom-pad shape editor.
You can ctrl-E on a pad and it explodes it and puts you into high-contrast mode with the shapes. After editing the shapes a second ctrl-E re-combines everything and exits high-contrast mode.
While it’s pretty neat if you do exactly that, it turns out to have a bazillion corner cases. (What happens if you paste other stuff in; what happens if you delete the pad anchor; what happens if you create new objects on different layers; etc.)
So I was considering a different idea which would be more “regular” (from an implementation perspective).
Basically it would be a command to explode *all* pads in the current footprint, and a command to recombine everything. The recombine would expand outwards from each pad to consume touching copper shapes. (It might still need a few edge cases for net-ties.)
Thoughts?
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