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Re: Keyword "_T" for translations?

 

Am 31.08.2016 um 21:08 schrieb Carsten Schoenert:
[...]

To be more precise

> $ git grep -n " _T( \""

> 3d-viewer/3d_cache/dialogs/dlg_select_3dmodel.cpp:143:    wxButton* btn_OK = new wxButton( this, wxID_OK, _T( "OK" ) );
> 3d-viewer/3d_cache/dialogs/dlg_select_3dmodel.cpp:144:    wxButton* btn_Cancel = new wxButton( this, wxID_CANCEL, _T( "Cancel" ) );
> common/dialog_about/aboutinfo.h:97:        copyrightText.Replace( _T( "(c)" ), utf8_copyrightSign );
> common/dialog_about/aboutinfo.h:98:        copyrightText.Replace( _T( "(C)" ), utf8_copyrightSign );
> pcbnew/dialogs/dialog_edit_module_for_BoardEditor.cpp:501:        wxMessageBox( msg, _T( "Edit 3D file name" ) );
> pcbnew/dialogs/dialog_edit_module_for_Modedit.cpp:352:        wxMessageBox( msg, _T( "Edit 3D file name" ) );
> scripting/python_scripting.cpp:290:        bool success = wxPyConvertSwigPtr( result, (void**) &window, _T( "wxWindow" ) );
> scripting/python_scripting.cpp:293:        wxASSERT_MSG( success, _T( "Returned object was not a wxWindow!" ) );

-- 
Regards
Carsten Schoenert


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