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Message #00019
Re: Keyword "_T" for translations?
On 8/31/2016 3:14 PM, Carsten Schoenert wrote:
>
> Am 31.08.2016 um 21:08 schrieb Carsten Schoenert:
> [...]
>
> To be more precise
>
>> $ git grep -n " _T( \""
>
>> 3d-viewer/3d_cache/dialogs/dlg_select_3dmodel.cpp:143: wxButton* btn_OK = new wxButton( this, wxID_OK, _T( "OK" ) );
>> 3d-viewer/3d_cache/dialogs/dlg_select_3dmodel.cpp:144: wxButton* btn_Cancel = new wxButton( this, wxID_CANCEL, _T( "Cancel" ) );
>> common/dialog_about/aboutinfo.h:97: copyrightText.Replace( _T( "(c)" ), utf8_copyrightSign );
>> common/dialog_about/aboutinfo.h:98: copyrightText.Replace( _T( "(C)" ), utf8_copyrightSign );
Does anyone know if the copyright symbol should get translated? I never
really thought about it but I'm guessing it doesn't.
>> pcbnew/dialogs/dialog_edit_module_for_BoardEditor.cpp:501: wxMessageBox( msg, _T( "Edit 3D file name" ) );
>> pcbnew/dialogs/dialog_edit_module_for_Modedit.cpp:352: wxMessageBox( msg, _T( "Edit 3D file name" ) );
>> scripting/python_scripting.cpp:290: bool success = wxPyConvertSwigPtr( result, (void**) &window, _T( "wxWindow" ) );
>> scripting/python_scripting.cpp:293: wxASSERT_MSG( success, _T( "Returned object was not a wxWindow!" ) );
>
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