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Message #00020
Re: Keyword "_T" for translations?
Le 03/09/2016 à 14:30, Wayne Stambaugh a écrit :
> On 8/31/2016 3:14 PM, Carsten Schoenert wrote:
>>
>> Am 31.08.2016 um 21:08 schrieb Carsten Schoenert:
>> [...]
>>
>> To be more precise
>>
>>> $ git grep -n " _T( \""
>>
>>> 3d-viewer/3d_cache/dialogs/dlg_select_3dmodel.cpp:143: wxButton* btn_OK = new wxButton( this, wxID_OK, _T( "OK" ) );
>>> 3d-viewer/3d_cache/dialogs/dlg_select_3dmodel.cpp:144: wxButton* btn_Cancel = new wxButton( this, wxID_CANCEL, _T( "Cancel" ) );
>>> common/dialog_about/aboutinfo.h:97: copyrightText.Replace( _T( "(c)" ), utf8_copyrightSign );
>>> common/dialog_about/aboutinfo.h:98: copyrightText.Replace( _T( "(C)" ), utf8_copyrightSign );
>
> Does anyone know if the copyright symbol should get translated? I never
> really thought about it but I'm guessing it doesn't.
I don't think it should be translated (I am talking only as French translator).
Moreover, these lines are conditionally compiled:
#if wxUSE_UNICODE
...
Just remove this code.
I am pretty sure wxUSE_UNICODE is always true.
Because I don't think kicad can work in ANSI mode (if still exists in wxWidgets >= 3.0).
Thanks.
>
>>> pcbnew/dialogs/dialog_edit_module_for_BoardEditor.cpp:501: wxMessageBox( msg, _T( "Edit 3D file name" ) );
>>> pcbnew/dialogs/dialog_edit_module_for_Modedit.cpp:352: wxMessageBox( msg, _T( "Edit 3D file name" ) );
>>> scripting/python_scripting.cpp:290: bool success = wxPyConvertSwigPtr( result, (void**) &window, _T( "wxWindow" ) );
>>> scripting/python_scripting.cpp:293: wxASSERT_MSG( success, _T( "Returned object was not a wxWindow!" ) );
>>
>
>
--
Jean-Pierre CHARRAS
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