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Re: Bug heat UI

 

On Mon, 11 Jan 2010 11:46:49 -0600
Deryck Hodge <deryck.hodge@xxxxxxxxxxxxx> wrote:
...
> > This is one way of showing it, yes. We need to figure out how it looks
> > on the listing, and if it's clear enough. The question on how to
> > distinguish a bug with 1000 heat and another one with 10 is still on
> > the table, no?
> >
> 
> I assumed there would be X different icons/indicators representing
> varying degrees of hotness.  So as a simple example, let's say there
> are 3 icons (I think in practice 5-7 is more appropriate) --
> low_heat_icon.png, med_heat_icon.png, and high_heat_icon.png.  The
> total group of hot bugs would be split into these categories based on
> the heat numbers for that project.  A heat of 500 might be low for an
> active project with 1000 bugs having some heat value but high in a
> project with only 20 bugs with a heat value.

I think the display used by Spotify, amongst others, to display song
popularity is quite good. I've attached a (tiny) screenshot. A log
scale would stop any sun-hot bugs from dominating. It could be coloured
too, redder to the right perhaps, as an additional cue.

I'd also like the bike shed to be blue :)

Attachment: popularity.png
Description: PNG image


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