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Re: Level Editor again!

 

It's fine by me if you take this on.  I want to see if I can make some
decent tiles, and improve the tile characteristics handling.

Paul

On Fri, 2009-10-30 at 16:34 +0100, Benjamin Klüglein wrote:
> That's a pity. I know these time issues. :-(
> 
> Does anyone want to take over the menus topic? Otherwise I'll add it
> to my agenda.
> 
> 2009/10/28 Christian Smith <csmith@xxxxxxxxxxxxxx>
>         sorry, i haven't had much of any time to take a look at this.
>         I also seemed to have hosed my hard drive. So all in all, it
>         looks like i won't be able to do much with the project for the
>         time being. Sorry for the delay in getting an email out.
>         
>         
>         
>         On Mon, Oct 26, 2009 at 8:59 AM, Paul Elms
>         <paul@xxxxxxxxxxxxxx> wrote:
>                 Hi,
>                 I've no problem with the refactoring you did, it's a
>                 definite
>                 improvement :)  Go ahead and merge it with the main
>                 branch.
>                 
>                 Paul
>                 
>                 
>                 On Sun, 2009-10-25 at 18:08 +0100, Benjamin Klüglein
>                 wrote:
>                 > Hi,
>                 >
>                 > I did some small refactorings to the editor. Mainly
>                 it's now not longer
>                 > saving/loading the levels to/from the config folder
>                 and that the file
>                 > name is not taken from the levels name in the file,
>                 which led to 2
>                 > copies from testlevel.yaml because the name in the
>                 file was Test Level.
>                 > Hope you don't mind me messing around in the editor
>                 code. :-)
>                 > I pushed it to a branch
>                 >
>                 (https://code.launchpad.net/~logame/logame/editor-refactorings ) so that
>                 > you can check if you're ok with the changes. I'll
>                 merge the changes
>                 > then.
>                 >
>                 > Ben
>                 >
>                 >
>                 > Am Dienstag, den 13.10.2009, 20:15 +0100 schrieb
>                 Paul Elms:
>                 > > Hi all,
>                 > >
>                 > > Well, at last I have completed the level editor!
>                  It is now fully
>                 > > functional even if it lacks a little finesse :)
>                 > >
>                 > > I thought I had better let the list know what I
>                 have done as it is quite
>                 > > major and changes the way games and the editor are
>                 started..
>                 > >
>                 > > So, I have removed the start_game.sh and editor.sh
>                 scripts and replaced
>                 > > them with one logame.sh script. To start the game
>                 with the default test
>                 > > level just type ./logame.sh from the main
>                 directory.
>                 > > To start the game with an alternative level (you
>                 need to make one
>                 > > first!) use ./logame.sh -l config/LEVEL.yaml where
>                 LEVEL is replaced by
>                 > > the filename of your level.
>                 > > To start the editor to create a new level
>                 use ./logame.sh -c
>                 > > media/images/filename_of_background.png "Name of
>                 Level" ie: you need to
>                 > > supply 2 things, the filename of the background
>                 image (which should be
>                 > > in media/images) and a name for your level.  It
>                 can be anything you
>                 > > want, but if you are want spaces or other chars
>                 that upset the shell,
>                 > > then use quotes around the name.
>                 > > Once you have designed your level, hit Save and it
>                 will be saved using
>                 > > the name you gave (with spaces replaced by
>                 underscores) as a filename
>                 > > with a .yaml extension to the config directory.
>                 > > To modify this level later type: ./logame -m
>                 config/filename.yaml and
>                 > > the editor will load it.
>                 > >
>                 > > For help with the options or to see the long
>                 options type: ./logame -h
>                 > >
>                 > > Any comments or problems , let me know.  Now all
>                 we need are some
>                 > > graphics... :)
>                 > >
>                 > > Paul
>                 > >
>                 > >
>                 > > _______________________________________________
>                 > > Mailing list: https://launchpad.net/~logame
>                 > > Post to     : logame@xxxxxxxxxxxxxxxxxxx
>                 > > Unsubscribe : https://launchpad.net/~logame
>                 > > More help   : https://help.launchpad.net/ListHelp
>                 >
>                 
>                 
>                 
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>                 
>         
>         
>         
>         
>         -- 
>         Linux - The better Alternative
>         
>         _______________________________________________
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>         Unsubscribe : https://launchpad.net/~logame
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>         
> 
> _______________________________________________
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