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Message #03058
Re: [Bug 1184124] [NEW] Pathfinder choosing longer paths
Exits may be locked? Otherwise you need to send me the map file,
speedwalk script and server/login details of your game.
Am 25.05.2013 13:09, schrieb Garagoth:
> Public bug reported:
>
> Mudlet: 2.1
> OS: Win 7
>
> I have a city map with many alternative communication paths. All exits have the same exit weight, all rooms are created equal.
> When I double-click on target location and speedwalk kicks in, it chooses really weird paths - usually not the shortest one.
> Path one way: se, s, sw, e, e, e, ne, n, nw, nw, w, ne, ne, e, e, ne, nw, n, w, w, nw, nw, w, w, w, w
> Return path: sw, sw, se, se, e, e, s, s, s, se
>
> Attached is a screenshot of map. Locations in green circles are start
> and destination location.
>
> P.S.
> A context menu on map "export area to image" would be nice.
>
> ** Affects: mudlet
> Importance: Undecided
> Status: New
>
>
> ** Tags: pathfinder
>
> ** Attachment added: "map_olgrion.png"
> https://bugs.launchpad.net/bugs/1184124/+attachment/3686417/+files/map_olgrion.png
>
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https://bugs.launchpad.net/bugs/1184124
Title:
Pathfinder choosing longer paths
Status in Mudlet the MUD client:
New
Bug description:
Mudlet: 2.1
OS: Win 7
I have a city map with many alternative communication paths. All exits have the same exit weight, all rooms are created equal.
When I double-click on target location and speedwalk kicks in, it chooses really weird paths - usually not the shortest one.
Path one way: se, s, sw, e, e, e, ne, n, nw, nw, w, ne, ne, e, e, ne, nw, n, w, w, nw, nw, w, w, w, w
Return path: sw, sw, se, se, e, e, s, s, s, se
Attached is a screenshot of map. Locations in green circles are start
and destination location.
P.S.
A context menu on map "export area to image" would be nice.
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References