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Message #03059
[Bug 1184124] Re: Pathfinder choosing longer paths
No exits are locked. On different start/destination combinations it chooses rooms that are excluded from above paths.
My MUD is in Polish language, is this a problem for you? Guess I will have to create a character for you.
Anyway, I will create a fresh map (to exclude unnecessary areas) and
attach it here.
My speedwalk script is attached.
** Attachment added: "Speedwalk script"
https://bugs.launchpad.net/mudlet/+bug/1184124/+attachment/3686485/+files/speedwalk.lua
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https://bugs.launchpad.net/bugs/1184124
Title:
Pathfinder choosing longer paths
Status in Mudlet the MUD client:
New
Bug description:
Mudlet: 2.1
OS: Win 7
I have a city map with many alternative communication paths. All exits have the same exit weight, all rooms are created equal.
When I double-click on target location and speedwalk kicks in, it chooses really weird paths - usually not the shortest one.
Path one way: se, s, sw, e, e, e, ne, n, nw, nw, w, ne, ne, e, e, ne, nw, n, w, w, nw, nw, w, w, w, w
Return path: sw, sw, se, se, e, e, s, s, s, se
Attached is a screenshot of map. Locations in green circles are start
and destination location.
P.S.
A context menu on map "export area to image" would be nice.
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References