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Message #03061
[Bug 1184124] Re: Pathfinder choosing longer paths
Exits description line is green (if you allow server to install package, else it is the last line of location description). Light green are exit directions.
Movement command shortcuts are available using English names (n, s, e, w, ne, nw, se, sw, u, d).
Say command is available as ' character or as a full command: powiedz
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https://bugs.launchpad.net/bugs/1184124
Title:
Pathfinder choosing longer paths
Status in Mudlet the MUD client:
New
Bug description:
Mudlet: 2.1
OS: Win 7
I have a city map with many alternative communication paths. All exits have the same exit weight, all rooms are created equal.
When I double-click on target location and speedwalk kicks in, it chooses really weird paths - usually not the shortest one.
Path one way: se, s, sw, e, e, e, ne, n, nw, nw, w, ne, ne, e, e, ne, nw, n, w, w, nw, nw, w, w, w, w
Return path: sw, sw, se, se, e, e, s, s, s, se
Attached is a screenshot of map. Locations in green circles are start
and destination location.
P.S.
A context menu on map "export area to image" would be nice.
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References