← Back to team overview

mudlet-makers team mailing list archive

[Bug 1184124] Re: Pathfinder choosing longer paths

 

Turns out that pathfinding goes nuts when room weights are set to 0.
Setting weights to 1 fixes this issue.

G.

-- 
You received this bug notification because you are a member of Mudlet
Makers, which is subscribed to Mudlet.
https://bugs.launchpad.net/bugs/1184124

Title:
  Pathfinder choosing longer paths

Status in Mudlet the MUD client:
  New

Bug description:
  Mudlet: 2.1
  OS: Win 7

  I have a city map with many alternative communication paths. All exits have the same exit weight, all rooms are created equal.
  When I double-click on target location and speedwalk kicks in, it chooses really weird paths - usually not the shortest one.
  Path one way: se, s, sw, e, e, e, ne, n, nw, nw, w, ne, ne, e, e, ne, nw, n, w, w, nw, nw, w, w, w, w
  Return path: sw, sw, se, se, e, e, s, s, s, se

  Attached is a screenshot of map. Locations in green circles are start
  and destination location.

  P.S.
  A context menu on map "export area to image" would be nice.

To manage notifications about this bug go to:
https://bugs.launchpad.net/mudlet/+bug/1184124/+subscriptions


Follow ups

References