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Message #03842
[Bug 1383998] [NEW] Code to keep track of area coordinate extremes incomplete
Public bug reported:
Whilst fixing TArea::exits I spotted that the code that maintained the
coordinate extremes in the x, y and z dimensions:
"TArea::{min|max}_{x|y|z}" for the TArea classes and the x and y
extremes for each used z axis value (there are also redundant values for
the z axis): {x|y|z}{min|max}Ebene has been commented out and seems
incomplete. I suspect that work needs to be done in this area.
One positive outcome for that is that it should be possible to improve
both the 2 and 3D mapper widgets if they can be revised to use this data
as it can be used to optimise the painting code (instead of checking
each room in an area to see whether(2D map) or when (3D) it needs to be
drawn based on checking its z-coordinate, having lists already to hand
must make things faster)...
** Affects: mudlet
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1383998
Title:
Code to keep track of area coordinate extremes incomplete
Status in Mudlet the MUD client:
New
Bug description:
Whilst fixing TArea::exits I spotted that the code that maintained the
coordinate extremes in the x, y and z dimensions:
"TArea::{min|max}_{x|y|z}" for the TArea classes and the x and y
extremes for each used z axis value (there are also redundant values
for the z axis): {x|y|z}{min|max}Ebene has been commented out and
seems incomplete. I suspect that work needs to be done in this area.
One positive outcome for that is that it should be possible to improve
both the 2 and 3D mapper widgets if they can be revised to use this
data as it can be used to optimise the painting code (instead of
checking each room in an area to see whether(2D map) or when (3D) it
needs to be drawn based on checking its z-coordinate, having lists
already to hand must make things faster)...
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