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Re: GameEditBuilder

 

I've just tried an ArrayList, which implements Serializable. That doesn't
work either. I will need to have a closer look at what's going on.

On Thu, May 19, 2011 at 4:28 PM, Prageeth Silva <prageethsilva@xxxxxxxxx>wrote:

> What about using a subtype of List for the achievement service?
>
>
> As long as it's a collection that implements Serializable or
> IsSerializable, it should be fine. But this rule applies only to pass data
> from the server to the client. If all you want is to have a list of objects
> on the client side ONLY for some reason, I think you can use any
> collection.In summary, the RPC mechanism needs to have all objects that is
> Serializable or IsSerializable.
>
>
> --
> *Prageeth Silva*
>

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