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Active version gets cleared

 

I am really confused about this.
https://bugs.launchpad.net/mugle/+bug/788075

Is there some weird bug going on in the bowels of the database layer? I
doubt I could have screwed up on the UI, and that's all the code I changed.

In GameEditBuilder, I added:

            game.setIsPublic(publicBox.getValue());
            // Attempt to submit changes to server.
            game.write(new AsyncCallback<Game>() {
                   ....
            });

That's it. Now when I do that, the ActiveVersion field is getting set to
null. Can someone please help? This is quite critical, because it corrupts
every game you edit.

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