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Re: Unity Gesture UI Guidelines 0.2

 

On 09/13/2010 06:21 PM, Stephen M. Webb wrote:

[...]

>

> Note that issues (3), (4), and (5) above could be remedied by
> implementing additional gesture processing at the geis
> (application-side) layer of the uTouch stack to give consistency across
> toolkits and other gesture consumers, rather than implementing in Unity
> and again in each toolkit or application.  This would also tie in with
> the "gesture expression language" that has been discussed, in which
> grail would recognize and forward only gesture primitives and an
> application-side library would recognize higher-level gestures built on
> those primitives using extensible and customizable definitions.  Such a
> recognizer represents a major development effort.


I think this is a good idea. It seems necessary in order to provide immediacy
(ui feedback), higher-level gestures (inertia scrolling) and customization
(parameters, user-define gestures).

Henrik



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