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Re: Unity Gesture UI Guidelines 0.2

 

On Mon, 2010-09-13 at 18:39 +0200, Henrik Rydberg wrote:
> On 09/13/2010 06:21 PM, Stephen M. Webb wrote:
> 
> [...]
> 
> >
> 
> > Note that issues (3), (4), and (5) above could be remedied by
> > implementing additional gesture processing at the geis
> > (application-side) layer of the uTouch stack to give consistency across
> > toolkits and other gesture consumers, rather than implementing in Unity
> > and again in each toolkit or application.  This would also tie in with
> > the "gesture expression language" that has been discussed, in which
> > grail would recognize and forward only gesture primitives and an
> > application-side library would recognize higher-level gestures built on
> > those primitives using extensible and customizable definitions.  Such a
> > recognizer represents a major development effort.
> 
> 
> I think this is a good idea. It seems necessary in order to provide immediacy
> (ui feedback), higher-level gestures (inertia scrolling) and customization
> (parameters, user-define gestures).

+1

-- Chase




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