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Message #00394
Re: Unity Gesture UI Guidelines 0.2
On Mon, 2010-09-13 at 18:39 +0200, Henrik Rydberg wrote:
> On 09/13/2010 06:21 PM, Stephen M. Webb wrote:
>
> [...]
>
> >
>
> > Note that issues (3), (4), and (5) above could be remedied by
> > implementing additional gesture processing at the geis
> > (application-side) layer of the uTouch stack to give consistency across
> > toolkits and other gesture consumers, rather than implementing in Unity
> > and again in each toolkit or application. This would also tie in with
> > the "gesture expression language" that has been discussed, in which
> > grail would recognize and forward only gesture primitives and an
> > application-side library would recognize higher-level gestures built on
> > those primitives using extensible and customizable definitions. Such a
> > recognizer represents a major development effort.
>
>
> I think this is a good idea. It seems necessary in order to provide immediacy
> (ui feedback), higher-level gestures (inertia scrolling) and customization
> (parameters, user-define gestures).
+1
-- Chase
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