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Message #00570
[Bug 1272390] [NEW] base_object torque application is inaccurate
Public bug reported:
in cpp/sim_engine/base_object/base_object.cpp:
bool base_object::apply(int time, float quanta)
{
(....)
triplet ra = torque / (tmass * 0.5); // not accurate!!
(....)
};
This does not accurately reflect how mass interacts with torque to
produce changes in rotational velocity.
** Affects: nrtb
Importance: Medium
Status: New
** Changed in: nrtb
Importance: Undecided => Medium
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https://bugs.launchpad.net/bugs/1272390
Title:
base_object torque application is inaccurate
Status in The New Real Time Battle Project:
New
Bug description:
in cpp/sim_engine/base_object/base_object.cpp:
bool base_object::apply(int time, float quanta)
{
(....)
triplet ra = torque / (tmass * 0.5); // not accurate!!
(....)
};
This does not accurately reflect how mass interacts with torque to
produce changes in rotational velocity.
To manage notifications about this bug go to:
https://bugs.launchpad.net/nrtb/+bug/1272390/+subscriptions
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