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Re: Paper Cuts in 13.10

 

Hi Ninjas
I finally got some time to sit and read this. Sorry about the delay, but
life got complicated the last months. Just to point out some quick
things, Leonardo and Alberto brought some good points, that are not new
for us: if you are a newcomer, you can get lost very quickly, without
knowing what to do or how.

I still believe that focusing on an app for one or two months is the way
to go, and PROMOTE it: on the wiki (big banner or calendar), IRC
channels, etc. This way, newcomers or just returning contributors (like
me) know what the project is doing right now.

About motivation: I think that what devs and papercutters want to see is
their bugs released and working on their desktops, and for that I
strongly believe that working in conjunction to other Ubuntu teams is
key, or at least be aware of their calendars just to sneak in. Just as
an example, a new revision of Ubuntu 12.04 LTS is comming. This could be
a wonderful occasion to focus on Unity 5 and Compiz, and try to push
some fixes.

On 09/05/2013 10:12 a.m., Chris Wilson wrote:
> Just realised that I didn't make any suggestions about what we're
> going to work on in the coming cycle, so here are a few, but feel free
> to suggest your own.
>
>   * Rhythmbox, Nautilus, Shotwell, Firefox and Unity are all core to
>     the user experience on the desktop to I think they should get a
>     generous amount of attention. As we're working on them, we should
>     make sure we're updating the Dojo with information on how to work
>     with them, particularly around building them.
>   * Once I figure out what I'm doing with the build systems, I might
>     host a few developer hangouts where I'll show people how to do it
>     themselves.
>   * We should organise days throughout the development cycle where we
>     sit down with a particular app and test it for new paper cuts,
>     similar to the hug days the bug squad does. This can actually be
>     done on their hug days, so we can work with the members of their
>     team. We should decide in advance when we want to run these days,
>     instead of deciding it throughout the cycle.
>
> Those are just a few things I've been thinking about recently. Feel
> free to suggest your own, and to disagree with mine.
>
> Chris
>
>
> On 9 May 2013 12:06, Chris Wilson <notgary@xxxxxxxxxx
> <mailto:notgary@xxxxxxxxxx>> wrote:
>
>     Hey all,
>
>     13.04 has just wrapped up and it's time to start thinking about
>     what we're going to do in the next cycle. I don't think anyone
>     would dispute the fact that we never came close to fixing 100 bugs
>     over the over six months, and I think we should take some time to
>     figure out why that happened, and what we could do better in this
>     cycle.
>
>     If anyone has anything they'd like to say about how we've been
>     working, then please come out and say it, no matter how critical
>     it is. The only way we're going to get better at this is by facing
>     up to the truth, no matter how hard it is.
>
>     A few points I'd like to make:
>
>       *  I dropped off the radar for the past few months as real life
>         has gotten in the way. I fucked that one up and I'll look at
>         managing my time better. One thing I'm thinking of doing is
>         setting aside one evening each week for Ubuntu stuff, so no
>         matter what else happens, I've always got the slot of time to
>         give to the project.
>       * We didn't target all 100 bugs at the very start, which made it
>         harder for people to know what there was to do.
>       * I went a little mad shortly after the start of the 13.04
>         cycle, and changed up a bunch of the milestones around the
>         second month. That won't be happening again because we're
>         going to talk together about what we want to do for the coming
>         cycle and stick with it. I hope that by the end of next week
>         (Sunday 19th) we can have our milestones and bug targets
>         sorted out.
>       * It's been mentioned before that it's not clear from our wiki
>         pages how a new user should get involved with the project. I
>         agree with that and we should have a look at our 'getting
>         started' documentation to figure out how we can improve it.
>
>     Those are my thoughts on what happened last cycle and what we can
>     improve next cycle. what do other people have to say?
>
>     Chris
>
>
>
>
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