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Message #01241
Re: Phatch 0.28 Mac - prerelease for testing
On Tue, Jun 8, 2010 at 12:46 PM, Frank Erens <seysayux@xxxxxxxxx> wrote:
> Hi,
>
> A few comments.
> 1) Robin, I think your server is unstable, because I often get "not
> recognised" on the DMG, I need to redownload
> 2) Instead of including Blender in the Phatch.app, I'd rather check if
> Blender is already installed. There's probably a LaunchServices call
> for that.
Good remark. Thanks for the feedback! That would be the best option.
However we need to go in steps. On Windows we already can use the
installed version of Blender. But for some users it was not working as
the Blender version was incompatible.
Let's first include Blender. (It is not that big actually.) The Python
version of Blender is quite different between Blender versions.
Moreover Phatch uses Python 2.6, while:
- Blender 2.50 uses Python 3.
- Blender 2.49 uses Python 2.5
- Blender 2.49b uses Python 2.6
- ...
So checking if Blender is installed is not enough, we also need to
check the Python version in Blender.
https://bugs.launchpad.net/bugs/557403
Juho wrote already some basic code for this, but it needs more work.
We'll fix this later, but first let's get everything to work.
My highest priority is to get first a full Phatch working on the Mac
(including Blender) and to do refinements afterwards. Making the Mac
installer is quite a big task for Robin already, so it is better to
keep focus:
1) make all the plugins work with a Phatch APP dmg (except Inkscape)
2) make an installer where the user can select plugins Phatch PKG
3) locate and use already installed plugins (Blender, Inkscape, ...)
4) discuss different versions Phatch light/basic/full/...
Best regards,
Stani
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