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Re: PMD with Kernel 3.11 and Mesa 9.2 working

 

Hi,
that are my stats (with a triple monitor-configuration (two on the radeon and
the internal display)

 glmark2
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   Gallium 0.4 on AMD TURKS
    GL_VERSION:    3.0 Mesa 9.3.0-devel (git-aebd065 raring-oibaf-ppa)
=======================================================
[build] use-vbo=false: FPS: 413 FrameTime: 2.421 ms
[build] use-vbo=true: FPS: 1553 FrameTime: 0.644 ms
[texture] texture-filter=nearest: FPS: 1521 FrameTime: 0.657 ms
context mis-match in pipe_sampler_view_release()
[texture] texture-filter=linear: FPS: 1514 FrameTime: 0.661 ms
[texture] texture-filter=mipmap: FPS: 1548 FrameTime: 0.646 ms
[shading] shading=gouraud: FPS: 1538 FrameTime: 0.650 ms
[shading] shading=blinn-phong-inf: FPS: 1533 FrameTime: 0.652 ms
[shading] shading=phong: FPS: 1514 FrameTime: 0.661 ms
[bump] bump-render=high-poly: FPS: 1283 FrameTime: 0.779 ms
[bump] bump-render=normals: FPS: 1564 FrameTime: 0.639 ms
[bump] bump-render=height: FPS: 1548 FrameTime: 0.646 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1018 FrameTime: 0.982 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 731 FrameTime: 1.368 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1424 FrameTime: 0.702 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 574
FrameTime: 1.742 ms
[desktop] effect=shadow:windows=4: FPS: 800 FrameTime: 1.250 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 142 FrameTime: 7.042 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 310 FrameTime: 3.226 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 145 FrameTime: 6.897 ms
[ideas] speed=duration: FPS: 559 FrameTime: 1.789 ms
[jellyfish] <default>: FPS: 957 FrameTime: 1.045 ms
[terrain] <default>: FPS: 143 FrameTime: 6.993 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1459 FrameTime: 0.685 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1297 FrameTime: 0.771 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1458 FrameTime: 0.686 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1464 FrameTime: 0.683 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1323 FrameTime:
0.756 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1454 FrameTime:
0.688 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1457
FrameTime: 0.686 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1015
FrameTime: 0.985 ms
=======================================================
                                  glmark2 Score: 1108
=======================================================


Am 14.09.2013 00:43, schrieb Gerald Nunn:
> Guys,
> 
> So I built the bullet and upgraded my Ubuntu Gnome 13.04 environment to use the
> 3.11 kernel and Mesa 9.2 to take advantage of dynamic power management and
> hopefully improve the performance of games. Upgrading went smoothly and the only
> graphical issue so far in light testing is that GDM is a bit wonky looking when
> I go to login but still useable. Once I am logged in the Gnome desktop is just fine.
> 
> I'm happy to report that DPM works great and my PMD fan is not working hard any
> longer, the GPU temp is down to 48 degrees versus the 59 it was previously.
> Additionally when starting a game or running a GPU benchmark the fan ramps up in
> response the GPU ramping up. Keep in mind I only just started testing, I'll post
> an update after the weekend.
> 
> Anyways, I ran glmark2 on and got the results below. I'm curious what other
> folks are getting who are using the PMD so it would be great if anyone else
> could report their results. I stupidly did not run the benchmark before making
> the changes and now that I'm stable I don't want to undo everything just for that.
> 
> =======================================================
>     glmark2 2012.08
> =======================================================
>     OpenGL Information
>     GL_VENDOR:     X.Org
>     GL_RENDERER:   Gallium 0.4 on AMD TURKS
>     GL_VERSION:    3.0 Mesa 9.2.0-devel
> =======================================================
> [build] use-vbo=false: FPS: 348 FrameTime: 2.874 ms
> [build] use-vbo=true: FPS: 1768 FrameTime: 0.566 ms
> [texture] texture-filter=nearest: FPS: 1616 FrameTime: 0.619 ms
> [texture] texture-filter=linear: FPS: 1615 FrameTime: 0.619 ms
> [texture] texture-filter=mipmap: FPS: 1663 FrameTime: 0.601 ms
> [shading] shading=gouraud: FPS: 1635 FrameTime: 0.612 ms
> [shading] shading=blinn-phong-inf: FPS: 1635 FrameTime: 0.612 ms
> [shading] shading=phong: FPS: 1606 FrameTime: 0.623 ms
> [bump] bump-render=high-poly: FPS: 1366 FrameTime: 0.732 ms
> [bump] bump-render=normals: FPS: 1752 FrameTime: 0.571 ms
> [bump] bump-render=height: FPS: 1693 FrameTime: 0.591 ms
> [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 927 FrameTime: 1.079 ms
> [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 425 FrameTime: 2.353 ms
> [pulsar] light=false:quads=5:texture=false: FPS: 1478 FrameTime: 0.677 ms
> [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 471
> FrameTime: 2.123 ms
> [desktop] effect=shadow:windows=4: FPS: 663 FrameTime: 1.508 ms
> [buffer]
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> FPS: 201 FrameTime: 4.975 ms
> [buffer]
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
> FPS: 818 FrameTime: 1.222 ms
> [buffer]
> columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> FPS: 206 FrameTime: 4.854 ms
> [ideas] speed=duration: FPS: 1082 FrameTime: 0.924 ms
> [jellyfish] <default>: FPS: 588 FrameTime: 1.701 ms
> [terrain] <default>: FPS: 132 FrameTime: 7.576 ms
> [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1503 FrameTime: 0.665 ms
> [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1248 FrameTime: 0.801 ms
> [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1504 FrameTime: 0.665 ms
> [function] fragment-complexity=low:fragment-steps=5: FPS: 1499 FrameTime: 0.667 ms
> [function] fragment-complexity=medium:fragment-steps=5: FPS: 1367 FrameTime:
> 0.732 ms
> [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1507 FrameTime:
> 0.664 ms
> [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1499
> FrameTime: 0.667 ms
> [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 548
> FrameTime: 1.825 ms
> =======================================================
>                                   glmark2 Score: 1145 
> =======================================================
> 
> Thanks,
> 
> Gerald
> 
> 
> 
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