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Re: PMD with Kernel 3.11 and Mesa 9.2 working

 

Gyhor,

Doesn't initramfs execute automatically when you install the new kernel?
Anyway, when I get home tonite I will give it a try and see if it fixes my
UVD issue and the graphical glitches on the GDM.

Gerald


On Mon, Sep 16, 2013 at 4:56 AM, Gyhor <gyhor@xxxxxx> wrote:

> Hi Gerard,
>
> did you executed initramfs, so that the firmware is copied to /boot?
> I am using kernel 3.11 without any glitches
>
> regards
>
> Am 14.09.2013 16:25, schrieb Gerald Nunn:
> > Roberto,
> >
> > You can run the benchmark by doing the following:
> >
> > a. sudo apt-get install glmark2
> > b. Then open a command prompt and run glmark2
> >
> > It seems pretty stable so far (other then the artifacts on the GDM login
> screen)
> > but I am having one issue where UVD (for hardware acceleration of video)
> is not
> > initializing and I'm not sure why. Initially I had just updated the
> TURKS radeon
> > firmware but it was complaing about needing SUMO for the uvd so I copied
> that as
> > well and re-installed the kernel but no luck in getting UVD to work.
> >
> > If you want to try using the latest stuff yourself here I used the basic
> > instructions
> > here
> http://askubuntu.com/questions/324733/how-to-enable-the-radeon-dynamic-power-management-feature-in-ubuntu-13-04
> .
> > Below are my steps in short form
> >
> > 1. Boot the computer in Ubuntu with the PMD NOT attached
> > 2. Copy the latest radeon firmware files into /lib/firmware/radeon, you
> need the
> > TURKS and SUMO firmware (SUMO for UVD). Backup your old firmware first
> > 3. Install the latest kernel, I used the instructions
> > here
> http://ubuntuhandbook.org/index.php/2013/09/linux-kernel-3-11-released-install-upgrade-in-ubuntu-13-0412-04/
> > 4. Update grub to include the radeon.dpm=1 parameter
> > 5. Reboot, if you want the latest mesa 9.2 which helps performance a bit
> install
> > the xorg-edgers ppa
> > 6. Make config changes necessary to detect PMD attached and use radeon
> driver as
> > per here
> >
> http://forum.notebookreview.com/sony/702034-sony-vaio-z-2012-review-linux-perspective.html
> >
> > And that's it, but like I said I'm not swearing this setup is stable at
> this
> > point as I just started playing with it yesterday. Also, I tried running
> the
> > glmark2 against the Intel card and it gave me a segfault on one of the
> later tests.
> >
> > I will also say while this setup feels somewhat faster then previously
> plus you
> > get the benefit of power management, the radeon card in the PMD is still
> slower
> > then the built in intel graphics. I used to think it was just an open
> source
> > driver issue but at this point I'm not too sure, I'm wondering if it has
> > something do with the way Linux manages PCI as the PMD basically extends
> the PCI
> > system through light peak/thunderbolt. I just don't know enough to
> determine
> > this though.
> >
> > Gerald
> >
> >
> >
> > On Sat, Sep 14, 2013 at 7:30 AM, Roberto Gardenier <
> robertogardenier@xxxxxxxxx
> > <mailto:robertogardenier@xxxxxxxxx>> wrote:
> >
> >     Hi Gerald,
> >
> >     Thanks for sharing this. I currently havent touched my device in a
> few
> >     months so its probably still at 3.8 in 13.04. If you could send me
> the
> >     instructions on how to setup this benchmark then i'd be happy to
> send the
> >     results back to you.
> >
> >     Also if you could share the instructions on how to get to this stable
> >     situation then i'd be very happy. I still was encountering problems
> with the
> >     pmd.
> >
> >     Kind regards,
> >     Roberto Gardenier
> >
> >     Op 14 sep. 2013 00:43 schreef "Gerald Nunn" <gnunn@xxxxxxxxxxxx
> >     <mailto:gnunn@xxxxxxxxxxxx>> het volgende:
> >
> >         Guys,
> >
> >         So I built the bullet and upgraded my Ubuntu Gnome 13.04
> environment to
> >         use the 3.11 kernel and Mesa 9.2 to take advantage of dynamic
> power
> >         management and hopefully improve the performance of games.
> Upgrading
> >         went smoothly and the only graphical issue so far in light
> testing is
> >         that GDM is a bit wonky looking when I go to login but still
> useable.
> >         Once I am logged in the Gnome desktop is just fine.
> >
> >         I'm happy to report that DPM works great and my PMD fan is not
> working
> >         hard any longer, the GPU temp is down to 48 degrees versus the
> 59 it was
> >         previously. Additionally when starting a game or running a GPU
> benchmark
> >         the fan ramps up in response the GPU ramping up. Keep in mind I
> only
> >         just started testing, I'll post an update after the weekend.
> >
> >         Anyways, I ran glmark2 on and got the results below. I'm curious
> what
> >         other folks are getting who are using the PMD so it would be
> great if
> >         anyone else could report their results. I stupidly did not run
> the
> >         benchmark before making the changes and now that I'm stable I
> don't want
> >         to undo everything just for that.
> >
> >         =======================================================
> >             glmark2 2012.08
> >         =======================================================
> >             OpenGL Information
> >             GL_VENDOR:     X.Org
> >             GL_RENDERER:   Gallium 0.4 on AMD TURKS
> >             GL_VERSION:    3.0 Mesa 9.2.0-devel
> >         =======================================================
> >         [build] use-vbo=false: FPS: 348 FrameTime: 2.874 ms
> >         [build] use-vbo=true: FPS: 1768 FrameTime: 0.566 ms
> >         [texture] texture-filter=nearest: FPS: 1616 FrameTime: 0.619 ms
> >         [texture] texture-filter=linear: FPS: 1615 FrameTime: 0.619 ms
> >         [texture] texture-filter=mipmap: FPS: 1663 FrameTime: 0.601 ms
> >         [shading] shading=gouraud: FPS: 1635 FrameTime: 0.612 ms
> >         [shading] shading=blinn-phong-inf: FPS: 1635 FrameTime: 0.612 ms
> >         [shading] shading=phong: FPS: 1606 FrameTime: 0.623 ms
> >         [bump] bump-render=high-poly: FPS: 1366 FrameTime: 0.732 ms
> >         [bump] bump-render=normals: FPS: 1752 FrameTime: 0.571 ms
> >         [bump] bump-render=height: FPS: 1693 FrameTime: 0.591 ms
> >         [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 927 FrameTime: 1.079
> ms
> >         [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 425
> FrameTime:
> >         2.353 ms
> >         [pulsar] light=false:quads=5:texture=false: FPS: 1478 FrameTime:
> 0.677 ms
> >         [desktop]
> blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
> >         FPS: 471 FrameTime: 2.123 ms
> >         [desktop] effect=shadow:windows=4: FPS: 663 FrameTime: 1.508 ms
> >         [buffer]
> >
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> >         FPS: 201 FrameTime: 4.975 ms
> >         [buffer]
> >
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
> >         FPS: 818 FrameTime: 1.222 ms
> >         [buffer]
> >
> columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> >         FPS: 206 FrameTime: 4.854 ms
> >         [ideas] speed=duration: FPS: 1082 FrameTime: 0.924 ms
> >         [jellyfish] <default>: FPS: 588 FrameTime: 1.701 ms
> >         [terrain] <default>: FPS: 132 FrameTime: 7.576 ms
> >         [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1503
> FrameTime:
> >         0.665 ms
> >         [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1248
> FrameTime:
> >         0.801 ms
> >         [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1504
> FrameTime:
> >         0.665 ms
> >         [function] fragment-complexity=low:fragment-steps=5: FPS: 1499
> >         FrameTime: 0.667 ms
> >         [function] fragment-complexity=medium:fragment-steps=5: FPS: 1367
> >         FrameTime: 0.732 ms
> >         [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS:
> 1507
> >         FrameTime: 0.664 ms
> >         [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:
> FPS: 1499
> >         FrameTime: 0.667 ms
> >         [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5:
> FPS: 548
> >         FrameTime: 1.825 ms
> >         =======================================================
> >                                           glmark2 Score: 1145
> >         =======================================================
> >
> >         Thanks,
> >
> >         Gerald
> >
> >
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> >
> >
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