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Re: Tooling got my app rejected

 

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On 10/09/13 17:58, Jamie Strandboge wrote:
> On 09/10/2013 08:52 AM, Rick Spencer wrote:
>> I wrote about a 20 line application. It got rejected because
>> 
> ...
> 
>> The nitpick would be: "desktop_Comment_boilerplate (FateDice)":
>> "Comment uses SDK boilerplate 'My project description'"
>> 
>> These were both caused by the tools, not by me as a developer. We
>> must ensure that we do not throw up roadblocks like this for
>> users.
>> 
>> 2. I actually wanted to set a description but couldn't find out
>> where. At a minimum, failing to set the description should not
>> cause the upload to fail. Ideally, I would be prompted to include
>> a description if the web site detects that there is not one.
>> Thoughts?
>> 
> 
> This warning was for the .desktop file and I don't think the SDK
> currently provides a wizard interface for updating the desktop
> file.
> 
> It could conceivably use the description field from the manifest,
> but that might be too wordy because the manifest should have a
> meaningful description so users can decide if the app does what
> they want.
> 
> I thought the Comment of the desktop file might be used by Unity
> and somehow user facing. If it isn't, maybe we can just remove the
> Comment field from the SDK template entirely and side-step this
> issue.
> 

The comment line isn't visible from the dash but acts as a tag line in
Software Center from what I can tell.

I'm not sure if it will be visible from the commandline tool or not.


- -- 
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