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Message #00111
Re: identifying obstacles in ubuntu gaming and pushing it forwards
Don't we already have something like that? SDL, anybody?
Joe
Marcelo wrote:
> We need a framework like DirectX in linux, OpenGL in only a API for
> graphics, DirectX is a framework for input(mouse, keuboard, joystik),
> network, 3d, audio, and others thinks
>
> 2009/5/12 Khalid Rashid <khalid.rashid@xxxxxxxxx
> <mailto:khalid.rashid@xxxxxxxxx>>
>
> Greetings all! Be warned, large amount of incoming text :-]
>
> The team Ubuntu Gaming, right now its only current goal is to
> "activism/marketing effort to organize around and prioritize the
> biggest issues with FOSS gaming and how to address them". But that
> goal is a hard nut to crack, since FOSS gaming suffers from the
> symptom "having too much that provides too little" - in other
> words its lacking focus. While diversity is all good, problem is
> that we don't have a lot of focus that brings cutting-edge awe,
> like compiz is doing!
>
> First of all, we need to break down the current FOSS gaming into a
> few issues that needs to be adressed.
>
> 1. Development issues.
>
> This category is most relevant for the potential coders. Things
> such as what language/which libraries to use,where to find free
> resources and how easy it is to contribute to existing engines are
> questions that belongs here.
> Can we choose an engine to cover one of each genre (FPS, RTS/TBS,
> RPG, etc) that we promote and encourage contributions towards
> instead of letting developers creating yet another engine?
> Unification among developers could make existing FOSS engines on
> par with commercial ones. Do the existing engines have good
> documentation thats written in human language thats understandable
> by an outsider? Also, has anyone tried Blender3D after the apricot
> project and tested its new game engine capabilities?
>
> Regarding free resources, the freedesktop games team seems to have
> the free resources covered:
> http://www.freedesktop.org/wiki/Games/Resources
>
>
> 2. Packaging & distrubution
> Can backports be done quick enough to get new versions out? is
> not, what is the obstacle? As an alternative, do we have a
> packager that can provide latest versions through a PPA?
>
>
> 3. community movement
> This area covers A. "multiplayer & clanship" and B. "contributing
> artwork and modding the game", and IMO the most critical part of
> these mentioned issues. What good is a game engine without a
> community after all?
>
> 3A. This requires a clan movement, community servers and PPAs that
> provide the latest version if missing from backports. Do we have a
> server running 24/7? do we have enough gamers in each area
> (FPS/RTS etc) to justify a server for each game, or should the
> servers capacity be scheduled for example a game per week which is
> decided by voting? Can we have a mumble server so we can engage in
> VOIP coordination simultaniously? Another fun thing to consider is
> to see if other distros have a gaming team and see if they're
> interested in wars. What better could there be to fight for the
> honour of your distro? ;-) Also, can Also LAN parties arranged by
> LoCos could be a fun way for gamers and indirectly a subtle way
> for people to get introduced into ubuntu.
>
> 3B. There is a lot of artists, writers out there that are *assets*
> to us, if we could just use make it easy for them! The most basic
> obstacle here is the documentation - is the game well documented
> from the devs? can the community fill in gaps or make the
> documentation easier to understand? Do the have the tools to put
> their ideas into mods? This point can make a single-player game
> infinitly more fun and a game so infinitly more varied (variety
> here is good!). Just look at epic and how longlived unreal
> tournament 2004 was thanks to modding - you could have melee
> battles with ChaosUT, you could be a pirate on hot-air balloons
> with airbuccaneers and shoot aliens with alienswarm. Its not
> necsecarly DirectX 10 effects that makes games fun, its the
> playability. Just look at roguelikes or simple games like world of
> goo.
>
> With a strong community, Ubuntu (and in turn, Linux and FOSS) with
> gain momentum in order to push it further and will make it
> possible to reach the goals of 4 and 5.
>
>
> 4. (depends on #3)Using Gaming as marketing asset
> Now this strongly depends on point 3, and for this we need shiny,
> fun games. Maybe even linux exclusive games, if we're feeling
> evil. Here is where LoCo arranged LAN parties can be of great help.
>
>
> 5. (also dependent on #3) pushing the platform to get more games
> from companies. We have awesome support from nvidia and ATI too
> with their opensource drivers, we should companies that linux
> gaming is viable, and they should base on Ubuntu. Also the
> possibilities where they distribute demos or copies of their games
> on a CD which also acts as a LiveCD when inserted at boot
> eliminated all problems with incompabilities in the OS. The
> stronger the community is, the bigger the influence and weight our
> requests have on commercial game developers.
>
> Note that this point may not go with the teams pure FOSS
> philosophy. This might need to be worked on it on the side
> independently from the group, unless the group is ready to change
> its stand on that point.
>
>
>
> Since I think with this teams goal, our focus is on 3 & 4 (and 5
> for those interested). Lets start with the basic stuff, do we have
> a community clan? ubuntu clan existed and died a while ago.
> Considering timezones the most sane idea would be having an
> american, european/african and asia/oceania clan - if enough
> people in those areas are interested. We need official clan
> leaders to step forward and gain a group to form a clan. Then the
> clan should provide means to play existing FOSS games and not to
> stick to one only. But to do that, there should be a server and
> means to install the latest version of a game ;-) But that is a
> later problem,I think the first step right now is to find willing
> clan leaders and clan members that will be organized and dedicatd
> to the motherla-,err, brother&sisterhood of ubuntu!
>
> Second is, what engines out there are easily modded? anyone with
> experience on this field that could enlighten us?
>
> What do you think people, does this sound like a feasible goal for
> the ubuntu gaming team?
>
> *Khalid Rashid <mailto:khalid.rashid@xxxxxxxxx>*
> My PGP public key ID: BFC11F5F
> <http://keyserver.ubuntu.com:11371/pks/lookup?search=0xCC9370B757DE41F0A9B35496A8F1137DBFC11F5F>
>
>
> /"In the middle of every difficulty
> lies opportunity."/ -Albert Einstein
>
>
>
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