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Re: Cross-compiling QML extensions, using CMake

 

Seems that I did it exactly in described way. Can someone check my package?
:)
http://ubuntuone.com/01ZUqhU99umHefQRBc1Z72<http://www.google.com/url?q=http%3A%2F%2Fubuntuone.com%2F01ZUqhU99umHefQRBc1Z72&sa=D&sntz=1&usg=AFQjCNHGbCuMwvd1-EmDWQhITmqqWAvVWA>
It's hard to build package correctly without device :(

BR,
Roman.


2013/9/13 David Planella <david.planella@xxxxxxxxxx>

> We've wanted to polish this until we had the cross-compilation
> instructions figured out, but since there are some out there that seem to
> work for some people already, here's how you can manually package your apps
> + QML C++ extensions with click:
>
>
> http://developer.ubuntu.com/resources/tutorials/getting-started/creating-click-packages-with-cpp-extensions/
>
> Thanks to mzanetti for the original blog post, which we adapted as a
> generic tutorial for app showdown participants.
>
> Cheers,
> David.
>
>
>
> On Thu, Sep 12, 2013 at 9:17 PM, Dmitrijs Ledkovs <xnox@xxxxxxxxxx> wrote:
>
>> On 12 September 2013 19:51, Roman Shchekin <mrqtros@xxxxxxxxx> wrote:
>> > Whoohoo!
>> > Thanks, Dmitrijs!
>> > Without you, my participation would be in doubt :)
>> >
>> > Now I need to create Click package.
>> > Can you advice me where I should place my plugin (I mean "YadPlugin"
>> folder
>> > with binary *.so and qmldir file inside) in primary (qmlproject) app?
>> > I think that I should put it to root folder near to *.qmlproject file
>> since
>> > I am importing it via "import YadPlugin 1.0" in my *.qml files. Am I
>> right?
>> > :)
>> >
>>
>> Not sure. I haven't packaged a click with a compiled extension yet.
>> There was a recent blog post on ubuntu planet with a solution I
>> believe. Maybe dholbach remembers?
>>
>> Regards,
>>
>> Dmitrijs.
>>
>>
>> > Again big thanks!
>> >
>> >
>> > 2013/9/12 Dmitrijs Ledkovs <xnox@xxxxxxxxxx>
>> >>
>> >> On 12 September 2013 18:16, Roman Shchekin <mrqtros@xxxxxxxxx> wrote:
>> >> > Hello, Dmitrijs Ledkovs!
>> >> >
>> >> > There you can find plugin code:
>> >> > https://code.launchpad.net/~mrqtros/+junk/yad-plugin
>> >> > And there QML part: https://code.launchpad.net/~mrqtros/yad/trunk
>> >> >
>> >> > Please, help me to compile QML extension for armhf!
>> >> > I'll owe you one =)
>> >> >
>> >> > Big big big thanks!
>> >> >
>> >>
>> >> Just today dholbach published some wrapper scripts for native
>> >> compilation of extensions, using qemu-armhf emulation
>> >>
>> >> $ bzr branch lp:~dholbach/+junk/extension-build
>> >> $ cd extension-build
>> >> $ ./setup
>> >> $ bzr branch lp:~mrqtros/+junk/yad-plugin
>> >> $ ./build-porject yad-plugin
>> >>
>> >> Which then generated
>> >> yad-plugin/modules/YadPlugin/libYadPlugin.so
>> >>
>> >> I've pushed it to $ bzr branch lp:~xnox/+junk/yad-plugin for your
>> >> convenience.
>> >>
>> >> Note this was not done by cross-compilation, but a native under qemu
>> >> emulation.
>> >>
>> >> Regards,
>> >>
>> >> Dmitrijs.
>> >>
>> >>
>> >>
>> >> > Best regards,
>> >> > Roman.
>> >> >
>> >> >
>> >> >
>> >> > 2013/9/12 Dmitrijs Ledkovs <xnox@xxxxxxxxxx>
>> >> >>
>> >> >> On 11 September 2013 20:01, Roman Shchekin <mrqtros@xxxxxxxxx>
>> wrote:
>> >> >> > Hi all
>> >> >> >
>> >> >> > So, can I compile my plugin for armhf arch via cmake? I need it
>> for
>> >> >> > showdown
>> >> >> > :)
>> >> >> >
>> >> >> >
>> >> >>
>> >> >> Where is your source code? =)
>> >> >>
>> >> >> Regards,
>> >> >>
>> >> >> Dmitrijs.
>> >> >>
>> >> >>
>> >> >>
>> >> >> > 2013/9/11 Sergio Schvezov <sergio.schvezov@xxxxxxxxxxxxx>
>> >> >> >>
>> >> >> >> On Wed, Sep 11, 2013 at 8:22 AM, Dmitrijs Ledkovs <
>> xnox@xxxxxxxxxx>
>> >> >> >> wrote:
>> >> >> >>>
>> >> >> >>> I've written up a quick how-to cross-compiling qml extensions
>> using
>> >> >> >>> CMake
>> >> >> >>>
>> >> >> >>> https://wiki.ubuntu.com/Touch/CrossCompile
>> >> >> >>>
>> >> >> >>> Apart from cmake choosing DEB_HOST moc, instead of DEB_BUILD
>> moc,
>> >> >> >>> it
>> >> >> >>> seems to work ok.
>> >> >> >>>
>> >> >> >>> I've successfully compiled:
>> >> >> >>> ./lib/SystemSettings/libSystemSettings.so
>> >> >> >>> ./tests/libtest-plugin.so
>> >> >> >>> ./plugins/sound/libUbuntuSoundPanel.so
>> >> >> >>> ./plugins/example/libexample-plugin.so
>> >> >> >>> ./plugins/background/libUbuntuBackgroundPanel.so
>> >> >> >>> ./plugins/system-update/libUbuntuUpdatePanel.so
>> >> >> >>> ./plugins/security-privacy/diagnostics/libUbuntuDiagnostics.so
>> >> >> >>> ./plugins/security-privacy/libUbuntuSecurityPrivacyPanel.so
>> >> >> >>>
>> >> >> >>> From ubuntu-system-settings project using above method.
>> >> >> >>>
>> >> >> >>> So if you are using qmake, you can switch to cmake by following
>> >> >> >>> this
>> >> >> >>> Qml / Ubuntu Touch app:
>> >> >> >>>
>> https://code.launchpad.net/~jpakkane/ubuntu-system-settings/cmake
>> >> >> >>>
>> >> >> >>> And gain, a relatively smooth cross-compilation support.
>> >> >> >>
>> >> >> >>
>> >> >> >> I'm going to piggyback on this and mention that I got this going
>> for
>> >> >> >> most
>> >> >> >> of the applications as well (dialer-app et.al.) which are cmake
>> >> >> >> based
>> >> >> >> using
>> >> >> >> your previous instructions but adapted to cmake. So thanks
>> >> >> >>
>> >> >> >> Cheers
>> >> >> >> Sergio
>> >> >> >>
>> >> >> >> --
>> >> >> >> Mailing list: https://launchpad.net/~ubuntu-phone
>> >> >> >> Post to     : ubuntu-phone@xxxxxxxxxxxxxxxxxxx
>> >> >> >> Unsubscribe : https://launchpad.net/~ubuntu-phone
>> >> >> >> More help   : https://help.launchpad.net/ListHelp
>> >> >> >>
>> >> >> >
>> >> >
>> >> >
>> >
>> >
>>
>> --
>> Mailing list: https://launchpad.net/~ubuntu-phone
>> Post to     : ubuntu-phone@xxxxxxxxxxxxxxxxxxx
>> Unsubscribe : https://launchpad.net/~ubuntu-phone
>> More help   : https://help.launchpad.net/ListHelp
>>
>
>

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