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Re: Designer Input / Ideas

 

Hey Daniel,

Sounds great.

Once you have something going I can have a look and give some design input
- do you have a repository or a click package?

Best
Jouni

On Mon, Jun 22, 2015 at 9:12 PM, Daniel Wood <s.d.wood.82@xxxxxxxxxxxxxx>
wrote:

> I have been discussing this with a colleague today and talking about what
> use cases there would be to actually perform any editing on a small screen
> device and we came to the conclusion that if the device could be docked to
> a desktop size screen then viewing would be sufficient on smaller screens.
>
> I did wonder if something like a magnifying glass widget could be
> implemented for accuracy work? but again i can't develop a suitable work
> flow where something like this could be used, hence this email to see if
> anyone had any clever ideas.
>
> Thanks for the response,
>
> Dan
>
> On 22 June 2015 at 20:50, Rodney Dawes <rodney.dawes@xxxxxxxxxxxxx> wrote:
>
>> On Mon, 2015-06-22 at 14:24 +0100, Daniel Wood wrote:
>> > I've been working on a CAD like drawing application for viewing dxf
>> > and svg files. All the apps I have tried in the past have been awful
>> > to use on a small screen [1] [2].
>> >
>> >
>> > My initial thought was to limit the functionality on a smaller screen
>> > to viewing only and then show drawing and modification tools when in
>> > desktop mode. With the help of Nik90 I have used a bottom edge panel
>> > for the drawing tools and it works brilliant on a phone size display
>> > and I would like to investigate using a phone to perform drawing
>> > tasks.
>> >
>> >
>> > Are there any designers that have experience with this type of app or
>> > would like to discuss potential ideas for improving usability on
>> > smaller screens?
>> >
>> >
>> > The main problem is accuracy when using fingers to select points or
>> > existing elements.
>>
>> Precision is one of the big problems when trying to use a touch screen
>> interface for such tasks. Even on my workstation, I don't use my
>> standard mouse, when I am working on SVG icons for example. It has a
>> very high DPI precision, but it's for gaming, and so it's great at
>> moving across a large screen, or rotating the view in an FPS, very
>> quickly, but it's very poor for doing slow precision movements, such as
>> when adjusting the lines and points in an SVG. Instead, I switch over to
>> using a Wacom pad with a mouse.
>>
>> If you could get a Wacom stylus working with your app though, it might
>> be a good way to provide the necessary precision.
>>
>>
>
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