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Message #00529
Re: [Artwork report] Wily Werewolf cycle.
See the images attached. Keep in mind that in the final Plymouth we'll keep
the logo/roundel in a separate image (just as in the current one) and it
won't rotate. This is just a quick export of the same thing rotated for
testing purposes.
Thanks Tim!
On 22 August 2015 at 02:44, Tim <darkxst@xxxxxxxxxxx> wrote:
>
>
> On 20/08/15 20:24, Alfredo Hernández wrote:
> >
> > We are working on it to finish those bits ASAP.
> >
> > Thanks for offering your help with Plymouth. We wanted to make a
> spinning animation around the roundel, I've tried to change the code but I
> > cry every time I open it. Basically we would need a bunch of sprites
> centred in the roundel (it would be nice if we could modify the amount of
> > sprites and the timing between them on demand easily).
> >
>
> Seems easy enough, so long as the position and timing is the same for all
> images? slightly more complicated if you do need those different for
> each image.
>
> Do you have some images to test? probably just named with numbers
> image001.png etc, I'll whip something together
> >
> > Cheers,
> > Alfredo
> >
> > On 20 Aug 2015 2:28 am, "Tim" <darkxst@xxxxxxxxxxx <mailto:
> darkxst@xxxxxxxxxxx>> wrote:
> >
> > Where are you guys at with new artwork assets? UI Freeze is Sep 10
> and its not much easier to get stuff through before that date!
> >
> > Hopefully Jackson and Bruce (octoquad) can take care of the
> packaging, and I will sponsor the uploads (probably the only things I can't
> > sponsor
> > are ubiquity slideshow and syslinux themes).
> >
> > If you need help with plymouth code, just let me know, I've played
> with that a bit before.
> >
> > Tim
> >
> > On 04/08/15 10:50, Alfredo Hernández wrote:
> > > Hi all,
> > >
> > > I'm super-duper tired, so I'll be short and concise (although I
> suspect it won't be possible :P) in this report of our DONE and WIP
> > items this
> > > 15.10 cycle:
> > >
> > > * *Plymouth (DONE/WIP)*
> > > o The artwork is mostly done, we only have to rewrite some
> code. For this cycle, we are keeping the "cyclical" progress animation
> > > (although we plan, as Tim commented that it is
> theoretically possible thanks to systemd, to have a real, functional
> progress
> > indicator
> > > for 16.04).
> > > o A bug in text colour has been fixed (it was fixed a few
> months ago, but I reckon it hasn't reached.
> > > o The logo shown in GDM has been updated to show a plain
> logo instead of a white logo with a blurry highlight (more details are
> > > appreciated and it doesn't hurt the eyes so much).
> > > * *New logo (DONE)*
> > > o No comments to add, we all know what's happening here :)
> > > * *Syslinux (WIP, virtually DONE)*
> > > o It hasn't been updated yet, but it takes one afternoon to
> change, so no big deal.
> > > * *Ubiquity (WIP)*
> > > o Our plan is to follow Patrik's mockup. It will require to
> recode the whole thing and update (as usual) the screenshots. This
> > steals a
> > > couple of days of a single man, so it'll be ready in the
> blink of an eye.
> > > * *Wallpapers (WIP)*
> > > o We might ship a few wallpapers created by the Artwork
> Team. Whether one of them is set as the desktop default we don't know yet;
> > that
> > > will be further discussed.
> > > o As usual, we want to do a Community Wallpaper Contest;
> hopefully we'll have more strict rules so that we don't lose so much time
> > > preselecting wallpapers that do not meet the standard
> sizes and so on.
> > > * *Website (WIP)*
> > > o Sigh... if only websites wrote themselves.
> > >
> > > I reckon that's all. Correct me if I'm wrong, guys.
> > >
> > > Best regards,
> > > Alfredo
> >
>
>
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progress.tar.gz
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