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Re: unity and notifications

 

Indeed,

And to start brainstorming potential solutions:

1) Maybe there is a minimum 'appearance' time for the notification of
maybe about 0.75 seconds to prevent involuntary dismissal. The ideal
timing may involve some investment in research.

2) The notification dismisses to a small, flashing icon in the top panel
which hangs around for about 5 seconds so that the user can retrieve a
lost notification. I think in 99.9% of cases the user will be aware that
they have accidentally dismissed something. The button could potentially
bring up a drop down list - just in case multiple notifications have
happened in short succession. 

On Thu, 2010-09-16 at 17:19 +0200, Conscious User wrote:
> > A notification appears (the mouse cursor is not below the notification).
> > The user is now notified. When they move their mouse to that area (bear
> > in mind that they are 'notified' and have no further use for the
> > graphic) it once again fades away and reappears when the cursor departs.
> > This, irritatingly hangs around for about 5 seconds.
> > 
> > I know! I am notified! Why are you hanging about cluttering my screen?
> 
> Because hovering your mouse over the notification does not necessarily
> mean that you have already read it. It could also mean that what you
> wanted to click on was more urgent than reading the notification or
> that you were already in the process of going there to click something
> and didn't want to stop (or simply couldn't stop, as a lot of actions
> we do in the desktop are repetitive and become automatic and lightning
> quick after a while).
> 
> At least for me, both of those cases are not rare.
> 
> > In my opinion (unless the notification does something like launching the
> > relevant app or is dismiss-able by clicking on x) it should simply
> > vanish when the user moves their mouse cursor over it. 
> 
> That would probably cause a lot of accidental dismissals.
> 
> Believe me, I'm the first in line to complain that NotifyOSD is *far*
> from being perfect, but as you can see it is not exactly trivial to
> come up with fixes that do not cause other, significative, problems.
> There are a lot of different cases to consider.
> 
> 
> 
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