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Re: Unity: An interactive Mock up of GUI ideas

 

Yes - the minimise and maximise buttons are redundant in this model, so
you can put your hat back on :D

Several (unmaximised) windows are a tricky detail and has been touched
on in this thread already:

https://lists.launchpad.net/ayatana/msg03660.html

I think it will be possible. Something like the Gimp could be
challenging! (but no more challenging than it is already in Unity)

The HTML as you have noted is not a sustainable option for development
as every item state on every page needs a duplicate page image, html and
links. This quickly spins out of control and my fingers are starting to
bleed!

I am thinking of Javascript and CSS, but I will have to teach myself
that first ):

On Thu, 2010-09-16 at 23:22 +0200, Diego Moya wrote:
> Hats off to you for your attention to detail. If case nobody noticed,
> the pin icon does actually work in this last version of the mock up.
> This means every original screen has been duplicated to the two
> possible states of the pin.
> 
> 
> One little detail bugs me. In this interaction model, the maximize
> button of windows doesn't make sense (focused apps are always
> maximized) and the minimize button actually does the same as the
> Ubuntu icon. I think those two buttons could be safely removed,
> leaving just the X button to close the window.
> 
> 
> Also, how does Unity represent an application with several windows
> open? I haven't seen it in action and I don't know how it would fit in
> this model.





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