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Re: unity and notifications

 

> It always has and still appears to me that the notifications should not
> be completely ephemeral, or rather, not all notifications should be.
> Instead there should be a log of some kind where I can look up what
> happened while I was away. Maybe notifications need to come in various
> levels of seriousness for this to work, though, because I would indeed
> not be interested to read a log of a hundred IM status changes.

Actually, a lot of this is implemented already. Logging missed
notifications that require not-necessarily-immediate response is
what the Messaging Menu does. And in Lucid notifications have
priority levels. Low priority bubbles are not shown when Totem
is playing, for example.





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