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Usability - Useless effect when clicking an icon (Unity)

 

Recently I've posted this bug at Launchpad:

https://bugs.launchpad.net/ubuntu/+source/unity/+bug/686822

So the thing is, if you have only one instance of an active window and you
click its icon in the Launcher, the effect is useless. Users coming from
Windows 7 (or any other version of it for that matter) or Mac OS will expect
the application to minimize; instead, it will just float. It is useless and
counter-intuitive already.

On the other hand, when there are multiple windows of the same app, the
effect is very cool and useful; clearly, applying the same effect to
different scenarios of opened programs isn't an optimal solution. Neither is
having three different behaviours for different scenarios (like I suggested
at launchpad). The problem with my original suggestion is that the behaviour
would end up depending on something the user can't see, making the
experience unpredictable, unreliable, ultimately confusing, as Shuttleworth
pointed out.

So here's what we could do, then: to have different effects based on the
windows opened, but with a visual hint so the user knows what to expect (and
can easily understand the point of the behaviour). I'm not currently using
Unity, but as far as I remember, there's no visual hint as to whether or not
there are multiple instances of a window opened. We could put a small emblem
over the program icon in the launcher (like in one of its corners) with a
number indicating the number of windows.

When user clicks an icon with a number on it --- choose windows. When user
clicks an icon with no number on it --- minimize.

What do you think?

*Peterson*
*http://petercast.net*

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