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Message #04302
Re: Usability - Useless effect when clicking an icon (Unity)
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To:
ayatana@xxxxxxxxxxxxxxxxxxx
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From:
Matthew Paul Thomas <mpt@xxxxxxxxxxxxx>
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Date:
Thu, 09 Dec 2010 16:12:25 +0000
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In-reply-to:
<AANLkTim5_qL6tuEa_6t41NMrwO4=WQ8D_MzzxFnsDpU3@mail.gmail.com>
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Organization:
Canonical Ltd
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User-agent:
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.2.12) Gecko/20101027 Thunderbird/3.1.6
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Peterson Silva wrote on 08/12/10 15:01:
>...
> So the thing is, if you have only one instance of an active window and
> you click its icon in the Launcher, the effect is useless. Users coming
> from Windows 7 (or any other version of it for that matter) or Mac OS
> will expect the application to minimize;
That's what it does in Windows 7, for some applications but not others:
for example, it works for Windows Explorer, but not for Windows Backup.
It's not what it does in Mac OS X, at all: clicking the launcher of a
running application always brings all its windows to the front, and if
they already are, it does nothing.
>...
> So here's what we could do, then: to have different effects based on
> the windows opened, but with a visual hint so the user knows what to
> expect (and can easily understand the point of the behaviour). I'm not
> currently using Unity, but as far as I remember, there's no visual hint
> as to whether or not there are multiple instances of a window opened.
> We could put a small emblem over the program icon in the launcher (like
> in one of its corners) with a number indicating the number of windows.
>...
Unity will soon have something very much like this.
- --
Matthew Paul Thomas
http://mpt.net.nz/
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