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Re: Touch size (was: Embedded gnome-panel functional...)

 

Hi Paul,

Where have you been ?

On Thu, Jan 13, 2011 at 2:32 PM, Thamawij Pirajnaraporn <
ubuntu.thamawij@xxxxxxxxx> wrote:

> Hi,
>
> Haven't seen you a week now. Where have you been ?
>
>
> On Mon, Jan 10, 2011 at 11:37 AM, Thamawij Pirajnaraporn <
> ubuntu.thamawij@xxxxxxxxx> wrote:
>
>> How is it ? What do you think ? ^^
>>
>>
>> On Sun, Jan 9, 2011 at 11:13 AM, Thamawij Pirajnaraporn <
>> ubuntu.thamawij@xxxxxxxxx> wrote:
>>
>>> Hi Paul, Sorry for reply late.
>>>
>>> I get it now. At first I though that I should make a specific topic for a
>>> mail. ^^ Sorry that I did a mess, please let me re-compile it into one:
>>>
>>> 1. Remove the top bar and embed everything with the Unity dock on the
>>> left.
>>>
>>> The reason to do so is that top bar take precious vertical space because
>>> most of the screens are now wide screen. A netbook user face a hard time
>>> that I cannot reach the 'close' button of some windows such as nautilus
>>> configuration dialog. (The 1024x600 screen has less vertical space though)
>>> So I hope the widgets on gnome panel can be ported to the dock.
>>>
>>> As the clip I attached, I hadn't use gnome-panel for a long time. By
>>> remove it from /usr/bin/ and using docky or glx-dock, life is easier.
>>>
>>> Full-screen apps would have 100% of _height_ but less width << Yep, we
>>> need a full width only when we were watching a widescreen movies so why not
>>> using it.
>>>
>>> 2. Change how's windows being controlled. Now, I have came up with 2
>>> ideas
>>>
>>> - 2.1 Make a window control plugin which generate an icon that always
>>> stay at the top of Unity dock. Tap on the icon appears a  special stack menu
>>> with title of the active window, the stack contains icons for
>>> Close/Minimize/Maximize Buttons, File, Edit, View ... etc.
>>>
>>> I haven't tried making this one yet. It just came up a moment ago. In
>>> fact, I want to remake the window manager but I thought that that's
>>> impossible for now. So this one may easier and less confuse than the 2.2
>>> since there's a title on the stack after being tapped on.
>>>
>>> - 2.2 Use a second panel at the right-handed of the screen as a windows
>>> control dock. Close/Minimize/Maximize buttons, File, Edit, View ... etc.
>>> also has it's own icon.
>>>
>>> As far as I tried, both only works if every windows assume to be a
>>> fullscreen application. Otherwise, you will get a bit confuse. But you may
>>> get used to it very soon.
>>>
>>>
>>> From here on is another topic that I was planning to purpose :
>>>
>>> 3. Stack docklets for Unity dock
>>>
>>> This is a need.  We don't want to scroll endlessly for an only item, do
>>> we ? ^^
>>>
>>> 4. Unity dock customizable, e.g. icon size should be adjustable and the
>>> dock itself should be theme-able and may be able to add additional columns
>>> if the user want to.
>>>
>>> Theming and customize at will is one of the best features for linux.
>>> Sadly, GDM overlooked them and make changes without any solution for convert
>>> or support old themes, so the GDM 2 had many complains. I think many theme
>>> developer given up because of the change. Is there any plan for them ?
>>>
>>> PS. I'm just an armature in computer OS and programming but I has some
>>> experience with C and Python. I love doing designs. Please let me know if
>>> you had anything for me to help. I'm testing the Alpha from time to time and
>>> will let you know my opinion. I hope I could be useful for the community.
>>> I'm doing a mock up for what I think it would be look like. Hope you take it
>>> into consideration.
>>>
>>> On Sat, Jan 8, 2011 at 9:47 AM, Paul Sladen <ubuntu@xxxxxxxxxxxxxxx>wrote:
>>>
>>>> On Sat, 8 Jan 2011, Thamawij Pirajnaraporn wrote:
>>>> > On Fri, Jan 7, 2011 at 10:13 AM, Thamawij Pirajnaraporn wrote:
>>>> > > A panel is not a thing for touch. In fact, it's really hard to touch
>>>> it
>>>> > No one interesting in this topic?
>>>>
>>>> Hello Thamawij,
>>>>
>>>> I tried to cover and answer all the three original emails in a single
>>>> reply.  Eg. talking about the small size of targets, I pointed at the
>>>> more gobal multi-touch gestures language.
>>>>
>>>> As noted in the other email it was quite hard to grasp the other all
>>>> high-level context.  It was not my intent and to have overlooked
>>>> anything in particular. Could you highlight anything that was missed
>>>> specifically?
>>>>
>>>>        -Paul
>>>>
>>>>
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>>>>
>>>
>>>
>>
>

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